GlShaderProgram.OutputListener


public interface GlShaderProgram.OutputListener


Listener for output-related video frame processing events.

This listener can be called from any thread.

Summary

Public methods

default void

Called when the GlShaderProgram will not produce further output frames belonging to the current output stream.

default void
onOutputFrameAvailable(
    GlTextureInfo outputTexture,
    long presentationTimeUs
)

Called when the GlShaderProgram has produced an output frame.

Public methods

onCurrentOutputStreamEnded

default void onCurrentOutputStreamEnded()

Called when the GlShaderProgram will not produce further output frames belonging to the current output stream. May be called multiple times for one output stream.

onOutputFrameAvailable

default void onOutputFrameAvailable(
    GlTextureInfo outputTexture,
    long presentationTimeUs
)

Called when the GlShaderProgram has produced an output frame.

After the listener's owner has processed the output frame, it must call releaseOutputFrame. The output frame should be released as soon as possible, as there is no guarantee that the GlShaderProgram will produce further output frames before this output frame is released.

Parameters
GlTextureInfo outputTexture

A GlTextureInfo describing the texture containing the output frame.

long presentationTimeUs

The presentation timestamp of the output frame, in microseconds.