GravityCompat

Added in 1.1.0

public final class GravityCompat


Compatibility shim for accessing newer functionality from Gravity.

Summary

Constants

static final int
END = 8388613

Push object to x-axis position at the end of its container, not changing its size.

static final int

Binary mask for the horizontal gravity and script specific direction bit.

static final int

Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).

static final int
START = 8388611

Push object to x-axis position at the start of its container, not changing its size.

Public methods

static void
apply(
    int gravity,
    int w,
    int h,
    @NonNull Rect container,
    @NonNull Rect outRect,
    int layoutDirection
)

Apply a gravity constant to an object and take care if layout direction is RTL or not.

static void
apply(
    int gravity,
    int w,
    int h,
    @NonNull Rect container,
    int xAdj,
    int yAdj,
    @NonNull Rect outRect,
    int layoutDirection
)

Apply a gravity constant to an object.

static void
applyDisplay(
    int gravity,
    @NonNull Rect display,
    @NonNull Rect inoutObj,
    int layoutDirection
)

Apply additional gravity behavior based on the overall "display" that an object exists in.

static int
getAbsoluteGravity(int gravity, int layoutDirection)

Convert script specific gravity to absolute horizontal value.

Constants

END

Added in 1.1.0
public static final int END = 8388613

Push object to x-axis position at the end of its container, not changing its size.

RELATIVE_HORIZONTAL_GRAVITY_MASK

Added in 1.1.0
public static final int RELATIVE_HORIZONTAL_GRAVITY_MASK = 8388615

Binary mask for the horizontal gravity and script specific direction bit.

RELATIVE_LAYOUT_DIRECTION

Added in 1.1.0
public static final int RELATIVE_LAYOUT_DIRECTION = 8388608

Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).

START

Added in 1.1.0
public static final int START = 8388611

Push object to x-axis position at the start of its container, not changing its size.

Public methods

apply

Added in 1.1.0
public static void apply(
    int gravity,
    int w,
    int h,
    @NonNull Rect container,
    @NonNull Rect outRect,
    int layoutDirection
)

Apply a gravity constant to an object and take care if layout direction is RTL or not.

Parameters
int gravity

The desired placement of the object, as defined by the constants in this class.

int w

The horizontal size of the object.

int h

The vertical size of the object.

@NonNull Rect container

The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.

@NonNull Rect outRect

Receives the computed frame of the object in its container.

int layoutDirection

The layout direction.

apply

Added in 1.1.0
public static void apply(
    int gravity,
    int w,
    int h,
    @NonNull Rect container,
    int xAdj,
    int yAdj,
    @NonNull Rect outRect,
    int layoutDirection
)

Apply a gravity constant to an object.

Parameters
int gravity

The desired placement of the object, as defined by the constants in this class.

int w

The horizontal size of the object.

int h

The vertical size of the object.

@NonNull Rect container

The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.

int xAdj

Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored.

int yAdj

Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored.

@NonNull Rect outRect

Receives the computed frame of the object in its container.

int layoutDirection

The layout direction.

applyDisplay

Added in 1.1.0
public static void applyDisplay(
    int gravity,
    @NonNull Rect display,
    @NonNull Rect inoutObj,
    int layoutDirection
)

Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used after apply to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flags DISPLAY_CLIP_HORIZONTAL and DISPLAY_CLIP_VERTICAL can be used to change this behavior.

Parameters
int gravity

Gravity constants to modify the placement within the display.

@NonNull Rect display

The rectangle of the display in which the object is being placed.

@NonNull Rect inoutObj

Supplies the current object position; returns with it modified if needed to fit in the display.

int layoutDirection

The layout direction.

getAbsoluteGravity

Added in 1.1.0
public static int getAbsoluteGravity(int gravity, int layoutDirection)

Convert script specific gravity to absolute horizontal value.

if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
Parameters
int gravity

The gravity to convert to absolute (horizontal) values.

int layoutDirection

The layout direction.

Returns
int

gravity converted to absolute (horizontal) values.