Added in API level 1

TextAttribute

class TextAttribute : AttributedCharacterIterator.Attribute
kotlin.Any
   ↳ java.text.AttributedCharacterIterator.Attribute
   ↳ java.awt.font.TextAttribute

The TextAttribute class defines attribute keys and attribute values used for text rendering.

TextAttribute instances are used as attribute keys to identify attributes in classes handling text attributes. Other constants defined in this class can be used as attribute values.

For each text attribute, the documentation provides:

  • the type of its value,
  • the relevant predefined constants, if any
  • the default effect if the attribute is absent
  • the valid values if there are limitations
  • a description of the effect.

Values

  • The values of attributes must always be immutable.
  • Where value limitations are given, any value outside of that set is reserved for future use; the value will be treated as the default.
  • The value null is treated the same as the default value and results in the default behavior.
  • If the value is not of the proper type, the attribute will be ignored.
  • The identity of the value does not matter, only the actual value. For example, TextAttribute.WEIGHT_BOLD and new Float(2.0) indicate the same WEIGHT.
  • Attribute values of type Number (used for WEIGHT, WIDTH, POSTURE, SIZE, JUSTIFICATION, and TRACKING) can vary along their natural range and are not restricted to the predefined constants. Number.floatValue() is used to get the actual value from the Number.
  • The values for WEIGHT, WIDTH, and POSTURE are interpolated by the system, which can select the 'nearest available' font or use other techniques to approximate the user's request.

Summary

Protected constructors

Constructs a TextAttribute with the specified name.

Protected methods
Any!

Resolves instances being deserialized to the predefined constants.

Inherited functions
Properties
static TextAttribute!

Attribute key for the paint used to render the background of the text.

static TextAttribute!

Attribute key for the embedding level of the text.

static TextAttribute!

Attribute key for a user-defined glyph to display in lieu of the font's standard glyph for a character.

static TextAttribute!

Attribute key for the font name.

static TextAttribute!

Attribute key used to provide the font to use to render text.

static TextAttribute!

Attribute key for the paint used to render the text.

static TextAttribute!

Attribute key for input method highlight styles.

static TextAttribute!

Attribute key for input method underlines.

static TextAttribute!

Attribute key for the justification of a paragraph.

static Float!

Justify the line to the full requested width.

static Float!

Do not allow the line to be justified.

static TextAttribute!

Attribute key to request kerning.

static Int!

Request standard kerning.

static TextAttribute!

Attribute key for enabling optional ligatures.

static Int!

Request standard optional ligatures.

static TextAttribute!

Attribute key for converting ASCII decimal digits to other decimal ranges.

static TextAttribute!

Attribute key for the posture of a font.

static Float!

The standard italic posture.

static Float!

The standard posture, upright.

static TextAttribute!

Attribute key for the run direction of the line.

static Boolean!

Left-to-right run direction.

static Boolean!

Right-to-left run direction.

static TextAttribute!

Attribute key for the font size.

static TextAttribute!

Attribute key for strikethrough.

static Boolean!

A single strikethrough.

static TextAttribute!

Attribute key for superscripting and subscripting.

static Int!

Standard subscript.

static Int!

Standard superscript.

static TextAttribute!

Attribute key for swapping foreground and background Paints.

static Boolean!

Swap foreground and background.

static TextAttribute!

Attribute key to control tracking.

static Float!

Perform loose tracking.

static Float!

Perform tight tracking.

static TextAttribute!

Attribute key for the transform of a font.

static TextAttribute!

Attribute key for underline.

static Int!

Single pixel dashed low underline.

static Int!

Single pixel dotted low underline.

static Int!

Double pixel gray low underline.

static Int!

Single pixel solid low underline.

static Int!

Double pixel solid low underline.

static Int!

Standard underline.

static TextAttribute!

Attribute key for the weight of a font.

static Float!

The standard bold weight.

static Float!

A moderately lighter weight than WEIGHT_BOLD.

static Float!

An intermediate weight between WEIGHT_LIGHT and WEIGHT_STANDARD.

static Float!

An extra heavy weight.

static Float!

The lightest predefined weight.

static Float!

A moderately heavier weight than WEIGHT_BOLD.

static Float!

The standard light weight.

static Float!

An intermediate weight between WEIGHT_REGULAR and WEIGHT_BOLD.

static Float!

The standard weight.

static Float!

A moderately heavier weight than WEIGHT_REGULAR.

static Float!

The heaviest predefined weight.

static TextAttribute!

Attribute key for the width of a font.

static Float!

The most condensed predefined width.

static Float!

The most extended predefined width.

static Float!

The standard width.

static Float!

A moderately condensed width.

static Float!

A moderately extended width.

Inherited properties

Protected constructors

TextAttribute

Added in API level 1
protected TextAttribute(name: String!)

Constructs a TextAttribute with the specified name.

Parameters
name String!: the attribute name to assign to this TextAttribute

Protected methods

readResolve

Added in API level 1
protected fun readResolve(): Any!

Resolves instances being deserialized to the predefined constants.

Return
Any! the resolved Attribute object
Exceptions
java.io.InvalidObjectException if the object to resolve is not an instance of Attribute

Properties

BACKGROUND

Added in API level 1
static val BACKGROUND: TextAttribute!

Attribute key for the paint used to render the background of the text. Values are instances of Paint. The default value is null, indicating that the background should not be rendered.

The logical bounds of the text will be filled using this Paint, and then the text will be rendered on top of it (but see SWAP_COLORS).

The visual bounds of the text is extended to include the logical bounds, if necessary. The outline is not affected.

See Also

BIDI_EMBEDDING

Added in API level 1
static val BIDI_EMBEDDING: TextAttribute!

Attribute key for the embedding level of the text. Values are instances of Integer. The default value is null, indicating that the the Bidirectional algorithm should run without explicit embeddings.

Positive values 1 through 61 are embedding levels, negative values -1 through -61 are override levels. The value 0 means that the base line direction is used. These levels are passed in the embedding levels array to the constructor.

Note: When this attribute is present anywhere in a paragraph, then any Unicode bidi control characters (RLO, LRO, RLE, LRE, and PDF) in the paragraph are disregarded, and runs of text where this attribute is not present are treated as though it were present and had the value 0.

See Also

CHAR_REPLACEMENT

Added in API level 1
static val CHAR_REPLACEMENT: TextAttribute!

Attribute key for a user-defined glyph to display in lieu of the font's standard glyph for a character. Values are intances of GraphicAttribute. The default value is null, indicating that the standard glyphs provided by the font should be used.

This attribute is used to reserve space for a graphic or other component embedded in a line of text. It is required for correct positioning of 'inline' components within a line when bidirectional reordering (see java.text.Bidi) is performed. Each character (Unicode code point) will be rendered using the provided GraphicAttribute. Typically, the characters to which this attribute is applied should be \uFFFC.

The GraphicAttribute determines the logical and visual bounds of the text; the actual Font values are ignored.

FAMILY

Added in API level 1
static val FAMILY: TextAttribute!

Attribute key for the font name. Values are instances of String. The default value is "Default", which causes the platform default font family to be used.

The Font class defines constants for the logical font names.

This defines the value passed as name to the Font constructor. Both logical and physical font names are allowed. If a font with the requested name is not found, the default font is used.

Note: This attribute is unfortunately misnamed, as it specifies the face name and not just the family. Thus values such as "Lucida Sans Bold" will select that face if it exists. Note, though, that if the requested face does not exist, the default will be used with regular weight. The "Bold" in the name is part of the face name, not a separate request that the font's weight be bold.

FONT

Added in API level 1
static val FONT: TextAttribute!

Attribute key used to provide the font to use to render text. The default value is null, indicating that normal resolution of a Font from attributes should be performed.

TextLayout and AttributedCharacterIterator work in terms of Maps of TextAttributes. Normally, all the attributes are examined and used to select and configure a Font instance. If a FONT attribute is present, though, its associated Font will be used. This provides a way for users to override the resolution of font attributes into a Font, or force use of a particular Font instance. This also allows users to specify subclasses of Font in cases where a Font can be subclassed.

FONT is used for special situations where clients already have a Font instance but still need to use Map-based APIs. Typically, there will be no other attributes in the Map except the FONT attribute. With Map-based APIs the common case is to specify all attributes individually, so FONT is not needed or desireable.

However, if both FONT and other attributes are present in the Map, the rendering system will merge the attributes defined in the Font with the additional attributes. This merging process classifies TextAttributes into two groups. One group, the 'primary' group, is considered fundamental to the selection and metric behavior of a font. These attributes are FAMILY, WEIGHT, WIDTH, POSTURE, SIZE, TRANSFORM, SUPERSCRIPT, and TRACKING. The other group, the 'secondary' group, consists of all other defined attributes, with the exception of FONT itself.

To generate the new Map, first the Font is obtained from the FONT attribute, and all of its attributes extracted into a new Map. Then only the secondary attributes from the original Map are added to those in the new Map. Thus the values of primary attributes come solely from the Font, and the values of secondary attributes originate with the Font but can be overridden by other values in the Map.

FOREGROUND

Added in API level 1
static val FOREGROUND: TextAttribute!

Attribute key for the paint used to render the text. Values are instances of Paint. The default value is null, indicating that the Paint set on the Graphics2D at the time of rendering is used.

Glyphs will be rendered using this Paint regardless of the Paint value set on the Graphics (but see SWAP_COLORS).

See Also

INPUT_METHOD_HIGHLIGHT

Added in API level 1
static val INPUT_METHOD_HIGHLIGHT: TextAttribute!

Attribute key for input method highlight styles. The default value is null, which means that input method styles should not be applied before rendering.

INPUT_METHOD_UNDERLINE

Added in API level 1
static val INPUT_METHOD_UNDERLINE: TextAttribute!

Attribute key for input method underlines. Values are instances of Integer. The default value is -1, which means no underline.

Several constant values are provided, see UNDERLINE_LOW_ONE_PIXEL, UNDERLINE_LOW_TWO_PIXEL, UNDERLINE_LOW_DOTTED, UNDERLINE_LOW_GRAY, and UNDERLINE_LOW_DASHED.

This may be used in conjunction with UNDERLINE if desired. The primary purpose is for use by input methods. Other use of these underlines for simple ornamentation might confuse users.

The input method underline affects both the visual bounds and the outline of the text.

JUSTIFICATION

Added in API level 1
static val JUSTIFICATION: TextAttribute!

Attribute key for the justification of a paragraph. Values are instances of Number. The default value is 1, indicating that justification should use the full width provided. Values are pinned to the range [0..1].

The constants JUSTIFICATION_FULL and JUSTIFICATION_NONE are provided.

Specifies the fraction of the extra space to use when justification is requested on a TextLayout. For example, if the line is 50 points wide and it is requested to justify to 70 points, a value of 0.75 will pad to use three-quarters of the remaining space, or 15 points, so that the resulting line will be 65 points in length.

Note: This should have the same value for all the text in a paragraph, otherwise the behavior is undetermined.

JUSTIFICATION_FULL

Added in API level 1
static val JUSTIFICATION_FULL: Float!

Justify the line to the full requested width. This is the default value for JUSTIFICATION.

See Also

JUSTIFICATION_NONE

Added in API level 1
static val JUSTIFICATION_NONE: Float!

Do not allow the line to be justified.

See Also

KERNING

Added in API level 9
static val KERNING: TextAttribute!

Attribute key to request kerning. Values are instances of Integer. The default value is 0, which does not request kerning.

The constant value KERNING_ON is provided.

The default advances of single characters are not appropriate for some character sequences, for example "To" or "AWAY". Without kerning the adjacent characters appear to be separated by too much space. Kerning causes selected sequences of characters to be spaced differently for a more pleasing visual appearance.

KERNING_ON

Added in API level 9
static val KERNING_ON: Int!

Request standard kerning.

See Also

LIGATURES

Added in API level 9
static val LIGATURES: TextAttribute!

Attribute key for enabling optional ligatures. Values are instances of Integer. The default value is 0, which means do not use optional ligatures.

The constant value LIGATURES_ON is defined.

Ligatures required by the writing system are always enabled.

LIGATURES_ON

Added in API level 9
static val LIGATURES_ON: Int!

Request standard optional ligatures.

See Also

NUMERIC_SHAPING

Added in API level 1
static val NUMERIC_SHAPING: TextAttribute!

Attribute key for converting ASCII decimal digits to other decimal ranges. Values are instances of NumericShaper. The default is null, which means do not perform numeric shaping.

When a numeric shaper is defined, the text is first processed by the shaper before any other analysis of the text is performed.

Note: This should have the same value for all the text in the paragraph, otherwise the behavior is undetermined.

POSTURE

Added in API level 1
static val POSTURE: TextAttribute!

Attribute key for the posture of a font. Values are instances of Number. The default value is POSTURE_REGULAR.

Two constant values are provided, POSTURE_REGULAR and POSTURE_OBLIQUE. The value POSTURE_OBLIQUE corresponds to the style value Font.ITALIC as passed to the Font constructor.

The value is roughly the slope of the stems of the font, expressed as the run over the rise. Positive values lean right.

The system can interpolate the provided value.

This will affect the font's italic angle as returned by Font.getItalicAngle.

POSTURE_OBLIQUE

Added in API level 1
static val POSTURE_OBLIQUE: Float!

The standard italic posture.

See Also

POSTURE_REGULAR

Added in API level 1
static val POSTURE_REGULAR: Float!

The standard posture, upright. This is the default value for POSTURE.

See Also

RUN_DIRECTION

Added in API level 1
static val RUN_DIRECTION: TextAttribute!

Attribute key for the run direction of the line. Values are instances of Boolean. The default value is null, which indicates that the standard Bidi algorithm for determining run direction should be used with the value java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT.

The constants RUN_DIRECTION_RTL and RUN_DIRECTION_LTR are provided.

This determines the value passed to the constructor to select the primary direction of the text in the paragraph.

Note: This attribute should have the same value for all the text in a paragraph, otherwise the behavior is undetermined.

See Also

RUN_DIRECTION_LTR

Added in API level 1
static val RUN_DIRECTION_LTR: Boolean!

Left-to-right run direction.

See Also

RUN_DIRECTION_RTL

Added in API level 1
static val RUN_DIRECTION_RTL: Boolean!

Right-to-left run direction.

See Also

SIZE

Added in API level 1
static val SIZE: TextAttribute!

Attribute key for the font size. Values are instances of Number. The default value is 12pt.

This corresponds to the size parameter to the Font constructor.

Very large or small sizes will impact rendering performance, and the rendering system might not render text at these sizes. Negative sizes are illegal and result in the default size.

Note that the appearance and metrics of a 12pt font with a 2x transform might be different than that of a 24 point font with no transform.

STRIKETHROUGH

Added in API level 1
static val STRIKETHROUGH: TextAttribute!

Attribute key for strikethrough. Values are instances of Boolean. The default value is false, which means no strikethrough.

The constant value STRIKETHROUGH_ON is provided.

The strikethrough affects both the visual bounds and the outline of the text.

STRIKETHROUGH_ON

Added in API level 1
static val STRIKETHROUGH_ON: Boolean!

A single strikethrough.

See Also

SUPERSCRIPT

Added in API level 1
static val SUPERSCRIPT: TextAttribute!

Attribute key for superscripting and subscripting. Values are instances of Integer. The default value is 0, which means that no superscript or subscript is used.

Two constant values are provided, see SUPERSCRIPT_SUPER and SUPERSCRIPT_SUB. These have the values 1 and -1 respectively. Values of greater magnitude define greater levels of superscript or subscripting, for example, 2 corresponds to super-superscript, 3 to super-super-superscript, and similarly for negative values and subscript, up to a level of 7 (or -7). Values beyond this range are reserved; behavior is platform-dependent.

SUPERSCRIPT can impact the ascent and descent of a font. The ascent and descent can never become negative, however.

SUPERSCRIPT_SUB

Added in API level 1
static val SUPERSCRIPT_SUB: Int!

Standard subscript.

See Also

SUPERSCRIPT_SUPER

Added in API level 1
static val SUPERSCRIPT_SUPER: Int!

Standard superscript.

See Also

SWAP_COLORS

Added in API level 1
static val SWAP_COLORS: TextAttribute!

Attribute key for swapping foreground and background Paints. Values are instances of Boolean. The default value is false, which means do not swap colors.

The constant value SWAP_COLORS_ON is defined.

If the FOREGROUND attribute is set, its Paint will be used as the background, otherwise the Paint currently on the Graphics will be used. If the BACKGROUND attribute is set, its Paint will be used as the foreground, otherwise the system will find a contrasting color to the (resolved) background so that the text will be visible.

SWAP_COLORS_ON

Added in API level 1
static val SWAP_COLORS_ON: Boolean!

Swap foreground and background.

See Also

TRACKING

Added in API level 9
static val TRACKING: TextAttribute!

Attribute key to control tracking. Values are instances of Number. The default value is 0, which means no additional tracking.

The constant values TRACKING_TIGHT and TRACKING_LOOSE are provided.

The tracking value is multiplied by the font point size and passed through the font transform to determine an additional amount to add to the advance of each glyph cluster. Positive tracking values will inhibit formation of optional ligatures. Tracking values are typically between -0.1 and 0.3; values outside this range are generally not desireable.

TRACKING_LOOSE

Added in API level 9
static val TRACKING_LOOSE: Float!

Perform loose tracking.

See Also

TRACKING_TIGHT

Added in API level 9
static val TRACKING_TIGHT: Float!

Perform tight tracking.

See Also

TRANSFORM

Added in API level 1
static val TRANSFORM: TextAttribute!

Attribute key for the transform of a font. Values are instances of TransformAttribute. The default value is TransformAttribute.IDENTITY.

The primary intent is to support scaling and skewing, though other effects are possible.

Some transforms will cause the baseline to be rotated and/or shifted. The text and the baseline are transformed together so that the text follows the new baseline. For example, with text on a horizontal baseline, the new baseline follows the direction of the unit x vector passed through the transform. Text metrics are measured against this new baseline. So, for example, with other things being equal, text rendered with a rotated TRANSFORM and an unrotated TRANSFORM will measure as having the same ascent, descent, and advance.

UNDERLINE

Added in API level 1
static val UNDERLINE: TextAttribute!

Attribute key for underline. Values are instances of Integer. The default value is -1, which means no underline.

The constant value UNDERLINE_ON is provided.

The underline affects both the visual bounds and the outline of the text.

UNDERLINE_LOW_DASHED

Added in API level 1
static val UNDERLINE_LOW_DASHED: Int!

Single pixel dashed low underline.

UNDERLINE_LOW_DOTTED

Added in API level 1
static val UNDERLINE_LOW_DOTTED: Int!

Single pixel dotted low underline.

UNDERLINE_LOW_GRAY

Added in API level 1
static val UNDERLINE_LOW_GRAY: Int!

Double pixel gray low underline.

UNDERLINE_LOW_ONE_PIXEL

Added in API level 1
static val UNDERLINE_LOW_ONE_PIXEL: Int!

Single pixel solid low underline.

UNDERLINE_LOW_TWO_PIXEL

Added in API level 1
static val UNDERLINE_LOW_TWO_PIXEL: Int!

Double pixel solid low underline.

UNDERLINE_ON

Added in API level 1
static val UNDERLINE_ON: Int!

Standard underline.

See Also

WEIGHT

Added in API level 1
static val WEIGHT: TextAttribute!

Attribute key for the weight of a font. Values are instances of Number. The default value is WEIGHT_REGULAR.

Several constant values are provided, see WEIGHT_EXTRA_LIGHT, WEIGHT_LIGHT, WEIGHT_DEMILIGHT, WEIGHT_REGULAR, WEIGHT_SEMIBOLD, WEIGHT_MEDIUM, WEIGHT_DEMIBOLD, WEIGHT_BOLD, WEIGHT_HEAVY, WEIGHT_EXTRABOLD, and WEIGHT_ULTRABOLD. The value WEIGHT_BOLD corresponds to the style value Font.BOLD as passed to the Font constructor.

The value is roughly the ratio of the stem width to that of the regular weight.

The system can interpolate the provided value.

WEIGHT_BOLD

Added in API level 1
static val WEIGHT_BOLD: Float!

The standard bold weight.

See Also

WEIGHT_DEMIBOLD

Added in API level 1
static val WEIGHT_DEMIBOLD: Float!

A moderately lighter weight than WEIGHT_BOLD.

See Also

WEIGHT_DEMILIGHT

Added in API level 1
static val WEIGHT_DEMILIGHT: Float!

An intermediate weight between WEIGHT_LIGHT and WEIGHT_STANDARD.

See Also

WEIGHT_EXTRABOLD

Added in API level 1
static val WEIGHT_EXTRABOLD: Float!

An extra heavy weight.

See Also

WEIGHT_EXTRA_LIGHT

Added in API level 1
static val WEIGHT_EXTRA_LIGHT: Float!

The lightest predefined weight.

See Also

WEIGHT_HEAVY

Added in API level 1
static val WEIGHT_HEAVY: Float!

A moderately heavier weight than WEIGHT_BOLD.

See Also

WEIGHT_LIGHT

Added in API level 1
static val WEIGHT_LIGHT: Float!

The standard light weight.

See Also

WEIGHT_MEDIUM

Added in API level 1
static val WEIGHT_MEDIUM: Float!

An intermediate weight between WEIGHT_REGULAR and WEIGHT_BOLD.

See Also

WEIGHT_REGULAR

Added in API level 1
static val WEIGHT_REGULAR: Float!

The standard weight. This is the default value for WEIGHT.

See Also

WEIGHT_SEMIBOLD

Added in API level 1
static val WEIGHT_SEMIBOLD: Float!

A moderately heavier weight than WEIGHT_REGULAR.

See Also

WEIGHT_ULTRABOLD

Added in API level 1
static val WEIGHT_ULTRABOLD: Float!

The heaviest predefined weight.

See Also

WIDTH

Added in API level 1
static val WIDTH: TextAttribute!

Attribute key for the width of a font. Values are instances of Number. The default value is WIDTH_REGULAR.

Several constant values are provided, see WIDTH_CONDENSED, WIDTH_SEMI_CONDENSED, WIDTH_REGULAR, WIDTH_SEMI_EXTENDED, WIDTH_EXTENDED.

The value is roughly the ratio of the advance width to that of the regular width.

The system can interpolate the provided value.

WIDTH_CONDENSED

Added in API level 1
static val WIDTH_CONDENSED: Float!

The most condensed predefined width.

See Also

WIDTH_EXTENDED

Added in API level 1
static val WIDTH_EXTENDED: Float!

The most extended predefined width.

See Also

WIDTH_REGULAR

Added in API level 1
static val WIDTH_REGULAR: Float!

The standard width. This is the default value for WIDTH.

See Also

WIDTH_SEMI_CONDENSED

Added in API level 1
static val WIDTH_SEMI_CONDENSED: Float!

A moderately condensed width.

See Also

WIDTH_SEMI_EXTENDED

Added in API level 1
static val WIDTH_SEMI_EXTENDED: Float!

A moderately extended width.

See Also