Added in API level 4
GLES10
open class GLES10
kotlin.Any | |
↳ | android.opengl.GLES10 |
Summary
Constants | |
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Public constructors | |
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GLES10() |
Public methods | |
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open static Unit |
glActiveTexture(texture: Int) |
open static Unit |
glAlphaFunc(func: Int, ref: Float) |
open static Unit |
glAlphaFuncx(func: Int, ref: Int) |
open static Unit |
glBindTexture(target: Int, texture: Int) |
open static Unit |
glBlendFunc(sfactor: Int, dfactor: Int) |
open static Unit | |
open static Unit |
glClearColor(red: Float, green: Float, blue: Float, alpha: Float) |
open static Unit |
glClearColorx(red: Int, green: Int, blue: Int, alpha: Int) |
open static Unit |
glClearDepthf(depth: Float) |
open static Unit |
glClearDepthx(depth: Int) |
open static Unit |
glClearStencil(s: Int) |
open static Unit |
glClientActiveTexture(texture: Int) |
open static Unit | |
open static Unit | |
open static Unit |
glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean) |
open static Unit |
glColorPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glCullFace(mode: Int) |
open static Unit |
glDeleteTextures(n: Int, textures: IntArray!, offset: Int) |
open static Unit |
glDeleteTextures(n: Int, textures: IntBuffer!) |
open static Unit |
glDepthFunc(func: Int) |
open static Unit |
glDepthMask(flag: Boolean) |
open static Unit |
glDepthRangef(zNear: Float, zFar: Float) |
open static Unit |
glDepthRangex(zNear: Int, zFar: Int) |
open static Unit | |
open static Unit |
glDisableClientState(array: Int) |
open static Unit |
glDrawArrays(mode: Int, first: Int, count: Int) |
open static Unit |
glDrawElements(mode: Int, count: Int, type: Int, indices: Buffer!) |
open static Unit | |
open static Unit |
glEnableClientState(array: Int) |
open static Unit |
glFinish() |
open static Unit |
glFlush() |
open static Unit | |
open static Unit |
glFogfv(pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glFogfv(pname: Int, params: FloatBuffer!) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glFrontFace(mode: Int) |
open static Unit | |
open static Unit | |
open static Unit |
glGenTextures(n: Int, textures: IntArray!, offset: Int) |
open static Unit |
glGenTextures(n: Int, textures: IntBuffer!) |
open static Int | |
open static Unit |
glGetIntegerv(pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetIntegerv(pname: Int, params: IntBuffer!) |
open static String! |
glGetString(name: Int) |
open static Unit | |
open static Unit |
glLightModelf(pname: Int, param: Float) |
open static Unit |
glLightModelfv(pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glLightModelfv(pname: Int, params: FloatBuffer!) |
open static Unit |
glLightModelx(pname: Int, param: Int) |
open static Unit |
glLightModelxv(pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glLightModelxv(pname: Int, params: IntBuffer!) |
open static Unit | |
open static Unit |
glLightfv(light: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glLightfv(light: Int, pname: Int, params: FloatBuffer!) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glLineWidth(width: Float) |
open static Unit |
glLineWidthx(width: Int) |
open static Unit | |
open static Unit |
glLoadMatrixf(m: FloatArray!, offset: Int) |
open static Unit |
glLoadMatrixf(m: FloatBuffer!) |
open static Unit |
glLoadMatrixx(m: IntArray!, offset: Int) |
open static Unit |
glLoadMatrixx(m: IntBuffer!) |
open static Unit | |
open static Unit |
glMaterialf(face: Int, pname: Int, param: Float) |
open static Unit |
glMaterialfv(face: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glMaterialfv(face: Int, pname: Int, params: FloatBuffer!) |
open static Unit |
glMaterialx(face: Int, pname: Int, param: Int) |
open static Unit |
glMaterialxv(face: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glMaterialxv(face: Int, pname: Int, params: IntBuffer!) |
open static Unit |
glMatrixMode(mode: Int) |
open static Unit |
glMultMatrixf(m: FloatArray!, offset: Int) |
open static Unit |
glMultMatrixf(m: FloatBuffer!) |
open static Unit |
glMultMatrixx(m: IntArray!, offset: Int) |
open static Unit |
glMultMatrixx(m: IntBuffer!) |
open static Unit | |
open static Unit | |
open static Unit |
glNormal3f(nx: Float, ny: Float, nz: Float) |
open static Unit |
glNormal3x(nx: Int, ny: Int, nz: Int) |
open static Unit |
glNormalPointer(type: Int, stride: Int, pointer: Buffer!) |
open static Unit | |
open static Unit | |
open static Unit |
glPixelStorei(pname: Int, param: Int) |
open static Unit |
glPointSize(size: Float) |
open static Unit |
glPointSizex(size: Int) |
open static Unit |
glPolygonOffset(factor: Float, units: Float) |
open static Unit |
glPolygonOffsetx(factor: Int, units: Int) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glSampleCoverage(value: Float, invert: Boolean) |
open static Unit |
glSampleCoveragex(value: Int, invert: Boolean) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glShadeModel(mode: Int) |
open static Unit |
glStencilFunc(func: Int, ref: Int, mask: Int) |
open static Unit |
glStencilMask(mask: Int) |
open static Unit |
glStencilOp(fail: Int, zfail: Int, zpass: Int) |
open static Unit |
glTexCoordPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
open static Unit | |
open static Unit |
glTexEnvfv(target: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glTexEnvfv(target: Int, pname: Int, params: FloatBuffer!) |
open static Unit | |
open static Unit |
glTexEnvxv(target: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glTexEnvxv(target: Int, pname: Int, params: IntBuffer!) |
open static Unit | |
open static Unit |
glTexParameterf(target: Int, pname: Int, param: Float) |
open static Unit |
glTexParameterx(target: Int, pname: Int, param: Int) |
open static Unit | |
open static Unit |
glTranslatef(x: Float, y: Float, z: Float) |
open static Unit |
glTranslatex(x: Int, y: Int, z: Int) |
open static Unit |
glVertexPointer(size: Int, type: Int, stride: Int, pointer: Buffer!) |
open static Unit |
glViewport(x: Int, y: Int, width: Int, height: Int) |
Constants
GL_ALIASED_LINE_WIDTH_RANGE
Added in API level 4
static val GL_ALIASED_LINE_WIDTH_RANGE: Int
Value: 33902
GL_ALIASED_POINT_SIZE_RANGE
Added in API level 4
static val GL_ALIASED_POINT_SIZE_RANGE: Int
Value: 33901
GL_COMPRESSED_TEXTURE_FORMATS
Added in API level 4
static val GL_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34467
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
Added in API level 4
static val GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: Int
Value: 35739
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
Added in API level 4
static val GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: Int
Value: 35738
GL_MAX_MODELVIEW_STACK_DEPTH
Added in API level 4
static val GL_MAX_MODELVIEW_STACK_DEPTH: Int
Value: 3382
GL_MAX_PROJECTION_STACK_DEPTH
Added in API level 4
static val GL_MAX_PROJECTION_STACK_DEPTH: Int
Value: 3384
GL_MAX_TEXTURE_STACK_DEPTH
Added in API level 4
static val GL_MAX_TEXTURE_STACK_DEPTH: Int
Value: 3385
GL_NEAREST_MIPMAP_NEAREST
Added in API level 4
static val GL_NEAREST_MIPMAP_NEAREST: Int
Value: 9984
GL_NUM_COMPRESSED_TEXTURE_FORMATS
Added in API level 4
static val GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34466
GL_PERSPECTIVE_CORRECTION_HINT
Added in API level 4
static val GL_PERSPECTIVE_CORRECTION_HINT: Int
Value: 3152
GL_POINT_FADE_THRESHOLD_SIZE
Added in API level 4
static val GL_POINT_FADE_THRESHOLD_SIZE: Int
Value: 33064
GL_SAMPLE_ALPHA_TO_COVERAGE
Added in API level 4
static val GL_SAMPLE_ALPHA_TO_COVERAGE: Int
Value: 32926
GL_SMOOTH_LINE_WIDTH_RANGE
Added in API level 4
static val GL_SMOOTH_LINE_WIDTH_RANGE: Int
Value: 2850
GL_SMOOTH_POINT_SIZE_RANGE
Added in API level 4
static val GL_SMOOTH_POINT_SIZE_RANGE: Int
Value: 2834
GL_UNSIGNED_SHORT_4_4_4_4
Added in API level 4
static val GL_UNSIGNED_SHORT_4_4_4_4: Int
Value: 32819
GL_UNSIGNED_SHORT_5_5_5_1
Added in API level 4
static val GL_UNSIGNED_SHORT_5_5_5_1: Int
Value: 32820
Public constructors
GLES10
GLES10()
Public methods
glClearColor
Added in API level 4
open static fun glClearColor(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glClearColorx
Added in API level 4
open static fun glClearColorx(
red: Int,
green: Int,
blue: Int,
alpha: Int
): Unit
glClientActiveTexture
Added in API level 4
open static fun glClientActiveTexture(texture: Int): Unit
glColor4f
Added in API level 4
open static fun glColor4f(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glColor4x
Added in API level 4
open static fun glColor4x(
red: Int,
green: Int,
blue: Int,
alpha: Int
): Unit
glColorMask
Added in API level 4
open static fun glColorMask(
red: Boolean,
green: Boolean,
blue: Boolean,
alpha: Boolean
): Unit
glColorPointer
Added in API level 4
open static fun glColorPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glCompressedTexImage2D
Added in API level 4
open static fun glCompressedTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
imageSize: Int,
data: Buffer!
): Unit
glCompressedTexSubImage2D
Added in API level 4
open static fun glCompressedTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
imageSize: Int,
data: Buffer!
): Unit
glCopyTexImage2D
Added in API level 4
open static fun glCopyTexImage2D(
target: Int,
level: Int,
internalformat: Int,
x: Int,
y: Int,
width: Int,
height: Int,
border: Int
): Unit
glCopyTexSubImage2D
Added in API level 4
open static fun glCopyTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glDeleteTextures
Added in API level 4
open static fun glDeleteTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glDeleteTextures
Added in API level 4
open static fun glDeleteTextures(
n: Int,
textures: IntBuffer!
): Unit
glDrawArrays
Added in API level 4
open static fun glDrawArrays(
mode: Int,
first: Int,
count: Int
): Unit
glDrawElements
Added in API level 4
open static fun glDrawElements(
mode: Int,
count: Int,
type: Int,
indices: Buffer!
): Unit
glFogfv
Added in API level 4
open static fun glFogfv(
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glFogxv
Added in API level 4
open static fun glFogxv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glFrustumf
Added in API level 4
open static fun glFrustumf(
left: Float,
right: Float,
bottom: Float,
top: Float,
zNear: Float,
zFar: Float
): Unit
glFrustumx
Added in API level 4
open static fun glFrustumx(
left: Int,
right: Int,
bottom: Int,
top: Int,
zNear: Int,
zFar: Int
): Unit
glGenTextures
Added in API level 4
open static fun glGenTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glGenTextures
Added in API level 4
open static fun glGenTextures(
n: Int,
textures: IntBuffer!
): Unit
glGetIntegerv
Added in API level 4
open static fun glGetIntegerv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetIntegerv
Added in API level 4
open static fun glGetIntegerv(
pname: Int,
params: IntBuffer!
): Unit
glLightModelfv
Added in API level 4
open static fun glLightModelfv(
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glLightModelfv
Added in API level 4
open static fun glLightModelfv(
pname: Int,
params: FloatBuffer!
): Unit
glLightModelxv
Added in API level 4
open static fun glLightModelxv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glLightModelxv
Added in API level 4
open static fun glLightModelxv(
pname: Int,
params: IntBuffer!
): Unit
glLightfv
Added in API level 4
open static fun glLightfv(
light: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glLightfv
Added in API level 4
open static fun glLightfv(
light: Int,
pname: Int,
params: FloatBuffer!
): Unit
glLightxv
Added in API level 4
open static fun glLightxv(
light: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glLightxv
Added in API level 4
open static fun glLightxv(
light: Int,
pname: Int,
params: IntBuffer!
): Unit
glLoadMatrixf
Added in API level 4
open static fun glLoadMatrixf(
m: FloatArray!,
offset: Int
): Unit
glMaterialf
Added in API level 4
open static fun glMaterialf(
face: Int,
pname: Int,
param: Float
): Unit
glMaterialfv
Added in API level 4
open static fun glMaterialfv(
face: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glMaterialfv
Added in API level 4
open static fun glMaterialfv(
face: Int,
pname: Int,
params: FloatBuffer!
): Unit
glMaterialx
Added in API level 4
open static fun glMaterialx(
face: Int,
pname: Int,
param: Int
): Unit
glMaterialxv
Added in API level 4
open static fun glMaterialxv(
face: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glMaterialxv
Added in API level 4
open static fun glMaterialxv(
face: Int,
pname: Int,
params: IntBuffer!
): Unit
glMultMatrixf
Added in API level 4
open static fun glMultMatrixf(
m: FloatArray!,
offset: Int
): Unit
glMultiTexCoord4f
Added in API level 4
open static fun glMultiTexCoord4f(
target: Int,
s: Float,
t: Float,
r: Float,
q: Float
): Unit
glMultiTexCoord4x
Added in API level 4
open static fun glMultiTexCoord4x(
target: Int,
s: Int,
t: Int,
r: Int,
q: Int
): Unit
glNormalPointer
Added in API level 4
open static fun glNormalPointer(
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glOrthof
Added in API level 4
open static fun glOrthof(
left: Float,
right: Float,
bottom: Float,
top: Float,
zNear: Float,
zFar: Float
): Unit
glOrthox
Added in API level 4
open static fun glOrthox(
left: Int,
right: Int,
bottom: Int,
top: Int,
zNear: Int,
zFar: Int
): Unit
glPolygonOffset
Added in API level 4
open static fun glPolygonOffset(
factor: Float,
units: Float
): Unit
glPolygonOffsetx
Added in API level 4
open static fun glPolygonOffsetx(
factor: Int,
units: Int
): Unit
glReadPixels
Added in API level 4
open static fun glReadPixels(
x: Int,
y: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glRotatef
Added in API level 4
open static fun glRotatef(
angle: Float,
x: Float,
y: Float,
z: Float
): Unit
glSampleCoverage
Added in API level 4
open static fun glSampleCoverage(
value: Float,
invert: Boolean
): Unit
glSampleCoveragex
Added in API level 4
open static fun glSampleCoveragex(
value: Int,
invert: Boolean
): Unit
glScissor
Added in API level 4
open static fun glScissor(
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glStencilFunc
Added in API level 4
open static fun glStencilFunc(
func: Int,
ref: Int,
mask: Int
): Unit
glStencilOp
Added in API level 4
open static fun glStencilOp(
fail: Int,
zfail: Int,
zpass: Int
): Unit
glTexCoordPointer
Added in API level 4
open static fun glTexCoordPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glTexEnvf
Added in API level 4
open static fun glTexEnvf(
target: Int,
pname: Int,
param: Float
): Unit
glTexEnvfv
Added in API level 4
open static fun glTexEnvfv(
target: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glTexEnvfv
Added in API level 4
open static fun glTexEnvfv(
target: Int,
pname: Int,
params: FloatBuffer!
): Unit
glTexEnvx
Added in API level 4
open static fun glTexEnvx(
target: Int,
pname: Int,
param: Int
): Unit
glTexEnvxv
Added in API level 4
open static fun glTexEnvxv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glTexEnvxv
Added in API level 4
open static fun glTexEnvxv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glTexImage2D
Added in API level 4
open static fun glTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glTexParameterf
Added in API level 4
open static fun glTexParameterf(
target: Int,
pname: Int,
param: Float
): Unit
glTexParameterx
Added in API level 4
open static fun glTexParameterx(
target: Int,
pname: Int,
param: Int
): Unit
glTexSubImage2D
Added in API level 4
open static fun glTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glVertexPointer
Added in API level 4
open static fun glVertexPointer(
size: Int,
type: Int,
stride: Int,
pointer: Buffer!
): Unit
glViewport
Added in API level 4
open static fun glViewport(
x: Int,
y: Int,
width: Int,
height: Int
): Unit