android.renderscript
Interfaces
OnBufferAvailableListener |
Interface to handle notification when new buffers are available via |
Classes
Allocation |
This class provides the primary method through which data is passed to and from RenderScript kernels. |
AllocationAdapter |
Only intended for use by generated reflected code. |
BaseObj |
BaseObj is the base class for all RenderScript objects owned by a RS context. |
Byte2 |
Class for exposing the native RenderScript byte2 type back to the Android system. |
Byte3 |
Class for exposing the native RenderScript byte3 type back to the Android system. |
Byte4 |
Class for exposing the native RenderScript byte4 type back to the Android system. |
Double2 |
Vector version of the basic double type. |
Double3 |
Vector version of the basic double type. |
Double4 |
Vector version of the basic double type. |
Element |
An Element represents one item within an . |
FieldPacker |
Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
Float2 |
Vector version of the basic float type. |
Float3 |
Vector version of the basic float type. |
Float4 |
Vector version of the basic float type. |
Int2 |
Vector version of the basic int type. |
Int3 |
Vector version of the basic int type. |
Int4 |
Vector version of the basic int type. |
Long2 |
Vector version of the basic long type. |
Long3 |
Vector version of the basic long type. |
Long4 |
Vector version of the basic long type. |
Matrix2f |
Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. |
Matrix3f |
Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. |
Matrix4f |
Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. |
RenderScript |
This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. |
Sampler |
Sampler object that defines how Allocations can be read as textures within a kernel. |
Script |
The parent class for all executable scripts. |
ScriptC |
The superclass for all user-defined scripts. |
ScriptGroup |
A group of kernels that are executed together with one execution call as if they were a single kernel |
ScriptIntrinsic |
Base class for all Intrinsic scripts. |
ScriptIntrinsic3DLUT |
Intrinsic for converting RGB to RGBA by using a 3D lookup table. |
ScriptIntrinsicBLAS |
ScriptIntrinsicBLAS class provides high performance RenderScript APIs to BLAS. |
ScriptIntrinsicBlend |
Intrinsic kernels for blending two |
ScriptIntrinsicBlur |
Intrinsic Gausian blur filter. |
ScriptIntrinsicColorMatrix |
Intrinsic for applying a color matrix to allocations. |
ScriptIntrinsicConvolve3x3 |
Intrinsic for applying a 3x3 convolve to an allocation. |
ScriptIntrinsicConvolve5x5 |
Intrinsic for applying a 5x5 convolve to an allocation. |
ScriptIntrinsicHistogram |
Intrinsic Histogram filter. |
ScriptIntrinsicLUT |
Intrinsic for applying a per-channel lookup table. |
ScriptIntrinsicResize |
Intrinsic for performing a resize of a 2D allocation. |
ScriptIntrinsicYuvToRGB |
Intrinsic for converting an Android YUV buffer to RGB. |
Short2 |
Class for exposing the native RenderScript Short2 type back to the Android system. |
Short3 |
Vector version of the basic short type. |
Short4 |
Vector version of the basic short type. |
Type |
A Type describes the |
Exceptions
RSDriverException |
Base class for all exceptions thrown by the Android RenderScript |
RSIllegalArgumentException |
Base class for all exceptions thrown by the Android RenderScript |
RSInvalidStateException |
Base class for all exceptions thrown by the Android RenderScript |
RSRuntimeException |
Base class for all exceptions thrown by the Android RenderScript |