MediaActionSound
open class MediaActionSound
kotlin.Any | |
↳ | android.media.MediaActionSound |
A class for producing sounds that match those produced by various actions taken by the media and camera APIs. It is recommended to call methods in this class in a background thread since it relies on binder calls.
This class is recommended for use with the android.hardware.camera2
API, since the camera2 API does not play any sounds on its own for any capture or video recording actions.
With the older android.hardware.Camera
API, use this class to play an appropriate camera operation sound when implementing a custom still or video recording mechanism (through the Camera preview callbacks with Camera.setPreviewCallback
, or through GPU processing with Camera.setPreviewTexture
, for example), or when implementing some other camera-like function in your application.
There is no need to play sounds when using android.hardware.Camera#takePicture or android.media.MediaRecorder
for still images or video, respectively, as the Android framework will play the appropriate sounds when needed for these calls.
Summary
Constants | |
---|---|
static Int |
A sound to indicate that focusing has completed. |
static Int |
The sound used by android. |
static Int |
The sound used by |
static Int |
The sound used by |
Public constructors | |
---|---|
Construct a new MediaActionSound instance. |
Public methods | |
---|---|
open Unit |
Preload a predefined platform sound to minimize latency when the sound is played later by |
open static Boolean |
Returns true if the application must play the shutter sound in accordance to certain regional restrictions. |
open Unit |
Play one of the predefined platform sounds for media actions. |
open Unit |
release() Free up all audio resources used by this MediaActionSound instance. |
Constants
FOCUS_COMPLETE
static val FOCUS_COMPLETE: Int
A sound to indicate that focusing has completed. Because deciding when this occurs is application-dependent, this sound is not used by any methods in the media or camera APIs.
Value: 1
See Also
SHUTTER_CLICK
static val SHUTTER_CLICK: Int
The sound used by android.hardware.Camera#takePicture to indicate still image capture.
Value: 0
See Also
START_VIDEO_RECORDING
static val START_VIDEO_RECORDING: Int
The sound used by MediaRecorder.start()
to indicate the start of video recording.
Value: 2
See Also
STOP_VIDEO_RECORDING
static val STOP_VIDEO_RECORDING: Int
The sound used by MediaRecorder.stop()
to indicate the end of video recording.
Value: 3
See Also
Public constructors
MediaActionSound
MediaActionSound()
Construct a new MediaActionSound instance. Only a single instance is needed for playing any platform media action sound; you do not need a separate instance for each sound type.
Public methods
load
open fun load(soundName: Int): Unit
Preload a predefined platform sound to minimize latency when the sound is played later by play
.
Parameters | |
---|---|
soundName |
Int: The type of sound to preload, selected from SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, or STOP_VIDEO_RECORDING. |
mustPlayShutterSound
open static fun mustPlayShutterSound(): Boolean
Returns true if the application must play the shutter sound in accordance to certain regional restrictions.
If this method returns true, applications are strongly recommended to use MediaActionSound.play(SHUTTER_CLICK) or START_VIDEO_RECORDING whenever it captures images or video to storage or sends them over the network.
play
open fun play(soundName: Int): Unit
Play one of the predefined platform sounds for media actions.
Use this method to play a platform-specific sound for various media actions. The sound playback is done asynchronously, with the same behavior and content as the sounds played by android.hardware.Camera#takePicture, MediaRecorder.start
, and MediaRecorder.stop
.
With the camera2
API, this method can be used to play standard camera operation sounds with the appropriate system behavior for such sounds.
With the older android.hardware.Camera
API, using this method makes it easy to match the default device sounds when recording or capturing data through the preview callbacks, or when implementing custom camera-like features in your application.
If the sound has not been loaded by load
before calling play, play will load the sound at the cost of some additional latency before sound playback begins.
Parameters | |
---|---|
soundName |
Int: The type of sound to play, selected from SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, or STOP_VIDEO_RECORDING. |
release
open fun release(): Unit
Free up all audio resources used by this MediaActionSound instance. Do not call any other methods on a MediaActionSound instance after calling release().