Added in API level 8
GLES20
open class GLES20
kotlin.Any | |
↳ | android.opengl.GLES20 |
OpenGL ES 2.0
Summary
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Public constructors | |
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GLES20() |
Public methods | |
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open static Unit |
glActiveTexture(texture: Int) |
open static Unit |
glAttachShader(program: Int, shader: Int) |
open static Unit |
glBindAttribLocation(program: Int, index: Int, name: String!) |
open static Unit |
glBindBuffer(target: Int, buffer: Int) |
open static Unit |
glBindFramebuffer(target: Int, framebuffer: Int) |
open static Unit |
glBindRenderbuffer(target: Int, renderbuffer: Int) |
open static Unit |
glBindTexture(target: Int, texture: Int) |
open static Unit |
glBlendColor(red: Float, green: Float, blue: Float, alpha: Float) |
open static Unit |
glBlendEquation(mode: Int) |
open static Unit |
glBlendEquationSeparate(modeRGB: Int, modeAlpha: Int) |
open static Unit |
glBlendFunc(sfactor: Int, dfactor: Int) |
open static Unit |
glBlendFuncSeparate(srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int) |
open static Unit |
glBufferData(target: Int, size: Int, data: Buffer!, usage: Int) |
open static Unit |
glBufferSubData(target: Int, offset: Int, size: Int, data: Buffer!) |
open static Int |
glCheckFramebufferStatus(target: Int) |
open static Unit | |
open static Unit |
glClearColor(red: Float, green: Float, blue: Float, alpha: Float) |
open static Unit |
glClearDepthf(depth: Float) |
open static Unit |
glClearStencil(s: Int) |
open static Unit |
glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean) |
open static Unit |
glCompileShader(shader: Int) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit | |
open static Int | |
open static Int |
glCreateShader(type: Int) |
open static Unit |
glCullFace(mode: Int) |
open static Unit |
glDeleteBuffers(n: Int, buffers: IntArray!, offset: Int) |
open static Unit |
glDeleteBuffers(n: Int, buffers: IntBuffer!) |
open static Unit |
glDeleteFramebuffers(n: Int, framebuffers: IntArray!, offset: Int) |
open static Unit |
glDeleteFramebuffers(n: Int, framebuffers: IntBuffer!) |
open static Unit |
glDeleteProgram(program: Int) |
open static Unit |
glDeleteRenderbuffers(n: Int, renderbuffers: IntArray!, offset: Int) |
open static Unit |
glDeleteRenderbuffers(n: Int, renderbuffers: IntBuffer!) |
open static Unit |
glDeleteShader(shader: Int) |
open static Unit |
glDeleteTextures(n: Int, textures: IntArray!, offset: Int) |
open static Unit |
glDeleteTextures(n: Int, textures: IntBuffer!) |
open static Unit |
glDepthFunc(func: Int) |
open static Unit |
glDepthMask(flag: Boolean) |
open static Unit |
glDepthRangef(zNear: Float, zFar: Float) |
open static Unit |
glDetachShader(program: Int, shader: Int) |
open static Unit | |
open static Unit |
glDisableVertexAttribArray(index: Int) |
open static Unit |
glDrawArrays(mode: Int, first: Int, count: Int) |
open static Unit |
glDrawElements(mode: Int, count: Int, type: Int, offset: Int) |
open static Unit |
glDrawElements(mode: Int, count: Int, type: Int, indices: Buffer!) |
open static Unit | |
open static Unit |
glEnableVertexAttribArray(index: Int) |
open static Unit |
glFinish() |
open static Unit |
glFlush() |
open static Unit |
glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int) |
open static Unit | |
open static Unit |
glFrontFace(mode: Int) |
open static Unit |
glGenBuffers(n: Int, buffers: IntArray!, offset: Int) |
open static Unit |
glGenBuffers(n: Int, buffers: IntBuffer!) |
open static Unit |
glGenFramebuffers(n: Int, framebuffers: IntArray!, offset: Int) |
open static Unit |
glGenFramebuffers(n: Int, framebuffers: IntBuffer!) |
open static Unit |
glGenRenderbuffers(n: Int, renderbuffers: IntArray!, offset: Int) |
open static Unit |
glGenRenderbuffers(n: Int, renderbuffers: IntBuffer!) |
open static Unit |
glGenTextures(n: Int, textures: IntArray!, offset: Int) |
open static Unit |
glGenTextures(n: Int, textures: IntBuffer!) |
open static Unit |
glGenerateMipmap(target: Int) |
open static Unit | |
open static String! | |
open static String! |
glGetActiveAttrib(program: Int, index: Int, size: IntBuffer!, type: IntBuffer!) |
open static Unit | |
open static String! | |
open static String! |
glGetActiveUniform(program: Int, index: Int, size: IntBuffer!, type: IntBuffer!) |
open static Unit | |
open static Unit |
glGetAttachedShaders(program: Int, maxcount: Int, count: IntBuffer!, shaders: IntBuffer!) |
open static Int |
glGetAttribLocation(program: Int, name: String!) |
open static Unit |
glGetBooleanv(pname: Int, params: BooleanArray!, offset: Int) |
open static Unit |
glGetBooleanv(pname: Int, params: IntBuffer!) |
open static Unit |
glGetBufferParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetBufferParameteriv(target: Int, pname: Int, params: IntBuffer!) |
open static Int | |
open static Unit |
glGetFloatv(pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glGetFloatv(pname: Int, params: FloatBuffer!) |
open static Unit | |
open static Unit |
glGetFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: IntBuffer!) |
open static Unit |
glGetIntegerv(pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetIntegerv(pname: Int, params: IntBuffer!) |
open static String! |
glGetProgramInfoLog(program: Int) |
open static Unit |
glGetProgramiv(program: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetProgramiv(program: Int, pname: Int, params: IntBuffer!) |
open static Unit |
glGetRenderbufferParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetRenderbufferParameteriv(target: Int, pname: Int, params: IntBuffer!) |
open static String! |
glGetShaderInfoLog(shader: Int) |
open static Unit | |
open static Unit |
glGetShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: IntBuffer!, precision: IntBuffer!) |
open static Unit | |
open static String! |
glGetShaderSource(shader: Int) |
open static Unit |
glGetShaderiv(shader: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetShaderiv(shader: Int, pname: Int, params: IntBuffer!) |
open static String! |
glGetString(name: Int) |
open static Unit |
glGetTexParameterfv(target: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glGetTexParameterfv(target: Int, pname: Int, params: FloatBuffer!) |
open static Unit |
glGetTexParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetTexParameteriv(target: Int, pname: Int, params: IntBuffer!) |
open static Int |
glGetUniformLocation(program: Int, name: String!) |
open static Unit |
glGetUniformfv(program: Int, location: Int, params: FloatArray!, offset: Int) |
open static Unit |
glGetUniformfv(program: Int, location: Int, params: FloatBuffer!) |
open static Unit |
glGetUniformiv(program: Int, location: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetUniformiv(program: Int, location: Int, params: IntBuffer!) |
open static Unit |
glGetVertexAttribfv(index: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glGetVertexAttribfv(index: Int, pname: Int, params: FloatBuffer!) |
open static Unit |
glGetVertexAttribiv(index: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glGetVertexAttribiv(index: Int, pname: Int, params: IntBuffer!) |
open static Unit | |
open static Boolean |
glIsBuffer(buffer: Int) |
open static Boolean |
glIsEnabled(cap: Int) |
open static Boolean |
glIsFramebuffer(framebuffer: Int) |
open static Boolean |
glIsProgram(program: Int) |
open static Boolean |
glIsRenderbuffer(renderbuffer: Int) |
open static Boolean |
glIsShader(shader: Int) |
open static Boolean |
glIsTexture(texture: Int) |
open static Unit |
glLineWidth(width: Float) |
open static Unit |
glLinkProgram(program: Int) |
open static Unit |
glPixelStorei(pname: Int, param: Int) |
open static Unit |
glPolygonOffset(factor: Float, units: Float) |
open static Unit | |
open static Unit | |
open static Unit |
glRenderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int) |
open static Unit |
glSampleCoverage(value: Float, invert: Boolean) |
open static Unit | |
open static Unit | |
open static Unit | |
open static Unit |
glShaderSource(shader: Int, string: String!) |
open static Unit |
glStencilFunc(func: Int, ref: Int, mask: Int) |
open static Unit |
glStencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int) |
open static Unit |
glStencilMask(mask: Int) |
open static Unit |
glStencilMaskSeparate(face: Int, mask: Int) |
open static Unit |
glStencilOp(fail: Int, zfail: Int, zpass: Int) |
open static Unit |
glStencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int) |
open static Unit | |
open static Unit |
glTexParameterf(target: Int, pname: Int, param: Float) |
open static Unit |
glTexParameterfv(target: Int, pname: Int, params: FloatArray!, offset: Int) |
open static Unit |
glTexParameterfv(target: Int, pname: Int, params: FloatBuffer!) |
open static Unit |
glTexParameteri(target: Int, pname: Int, param: Int) |
open static Unit |
glTexParameteriv(target: Int, pname: Int, params: IntArray!, offset: Int) |
open static Unit |
glTexParameteriv(target: Int, pname: Int, params: IntBuffer!) |
open static Unit | |
open static Unit |
glUniform1f(location: Int, x: Float) |
open static Unit |
glUniform1fv(location: Int, count: Int, v: FloatArray!, offset: Int) |
open static Unit |
glUniform1fv(location: Int, count: Int, v: FloatBuffer!) |
open static Unit |
glUniform1i(location: Int, x: Int) |
open static Unit |
glUniform1iv(location: Int, count: Int, v: IntArray!, offset: Int) |
open static Unit |
glUniform1iv(location: Int, count: Int, v: IntBuffer!) |
open static Unit |
glUniform2f(location: Int, x: Float, y: Float) |
open static Unit |
glUniform2fv(location: Int, count: Int, v: FloatArray!, offset: Int) |
open static Unit |
glUniform2fv(location: Int, count: Int, v: FloatBuffer!) |
open static Unit |
glUniform2i(location: Int, x: Int, y: Int) |
open static Unit |
glUniform2iv(location: Int, count: Int, v: IntArray!, offset: Int) |
open static Unit |
glUniform2iv(location: Int, count: Int, v: IntBuffer!) |
open static Unit |
glUniform3f(location: Int, x: Float, y: Float, z: Float) |
open static Unit |
glUniform3fv(location: Int, count: Int, v: FloatArray!, offset: Int) |
open static Unit |
glUniform3fv(location: Int, count: Int, v: FloatBuffer!) |
open static Unit |
glUniform3i(location: Int, x: Int, y: Int, z: Int) |
open static Unit |
glUniform3iv(location: Int, count: Int, v: IntArray!, offset: Int) |
open static Unit |
glUniform3iv(location: Int, count: Int, v: IntBuffer!) |
open static Unit | |
open static Unit |
glUniform4fv(location: Int, count: Int, v: FloatArray!, offset: Int) |
open static Unit |
glUniform4fv(location: Int, count: Int, v: FloatBuffer!) |
open static Unit | |
open static Unit |
glUniform4iv(location: Int, count: Int, v: IntArray!, offset: Int) |
open static Unit |
glUniform4iv(location: Int, count: Int, v: IntBuffer!) |
open static Unit |
glUniformMatrix2fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int) |
open static Unit |
glUniformMatrix2fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!) |
open static Unit |
glUniformMatrix3fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int) |
open static Unit |
glUniformMatrix3fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!) |
open static Unit |
glUniformMatrix4fv(location: Int, count: Int, transpose: Boolean, value: FloatArray!, offset: Int) |
open static Unit |
glUniformMatrix4fv(location: Int, count: Int, transpose: Boolean, value: FloatBuffer!) |
open static Unit |
glUseProgram(program: Int) |
open static Unit |
glValidateProgram(program: Int) |
open static Unit |
glVertexAttrib1f(indx: Int, x: Float) |
open static Unit |
glVertexAttrib1fv(indx: Int, values: FloatArray!, offset: Int) |
open static Unit |
glVertexAttrib1fv(indx: Int, values: FloatBuffer!) |
open static Unit |
glVertexAttrib2f(indx: Int, x: Float, y: Float) |
open static Unit |
glVertexAttrib2fv(indx: Int, values: FloatArray!, offset: Int) |
open static Unit |
glVertexAttrib2fv(indx: Int, values: FloatBuffer!) |
open static Unit |
glVertexAttrib3f(indx: Int, x: Float, y: Float, z: Float) |
open static Unit |
glVertexAttrib3fv(indx: Int, values: FloatArray!, offset: Int) |
open static Unit |
glVertexAttrib3fv(indx: Int, values: FloatBuffer!) |
open static Unit | |
open static Unit |
glVertexAttrib4fv(indx: Int, values: FloatArray!, offset: Int) |
open static Unit |
glVertexAttrib4fv(indx: Int, values: FloatBuffer!) |
open static Unit | |
open static Unit | |
open static Unit |
glViewport(x: Int, y: Int, width: Int, height: Int) |
Constants
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
Added in API level 8
static val GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int
Value: 35722
GL_ACTIVE_UNIFORM_MAX_LENGTH
Added in API level 8
static val GL_ACTIVE_UNIFORM_MAX_LENGTH: Int
Value: 35719
GL_ALIASED_LINE_WIDTH_RANGE
Added in API level 8
static val GL_ALIASED_LINE_WIDTH_RANGE: Int
Value: 33902
GL_ALIASED_POINT_SIZE_RANGE
Added in API level 8
static val GL_ALIASED_POINT_SIZE_RANGE: Int
Value: 33901
GL_COMPRESSED_TEXTURE_FORMATS
Added in API level 8
static val GL_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34467
GL_ELEMENT_ARRAY_BUFFER_BINDING
Added in API level 8
static val GL_ELEMENT_ARRAY_BUFFER_BINDING: Int
Value: 34965
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int
Value: 36049
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int
Value: 36048
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int
Value: 36051
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
Added in API level 8
static val GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int
Value: 36050
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int
Value: 36054
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int
Value: 36057
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Added in API level 8
static val GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int
Value: 36055
GL_FRAMEBUFFER_UNSUPPORTED
Added in API level 8
static val GL_FRAMEBUFFER_UNSUPPORTED: Int
Value: 36061
GL_IMPLEMENTATION_COLOR_READ_FORMAT
Added in API level 8
static val GL_IMPLEMENTATION_COLOR_READ_FORMAT: Int
Value: 35739
GL_IMPLEMENTATION_COLOR_READ_TYPE
Added in API level 8
static val GL_IMPLEMENTATION_COLOR_READ_TYPE: Int
Value: 35738
GL_INVALID_FRAMEBUFFER_OPERATION
Added in API level 8
static val GL_INVALID_FRAMEBUFFER_OPERATION: Int
Value: 1286
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
Added in API level 8
static val GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int
Value: 35661
GL_MAX_CUBE_MAP_TEXTURE_SIZE
Added in API level 8
static val GL_MAX_CUBE_MAP_TEXTURE_SIZE: Int
Value: 34076
GL_MAX_FRAGMENT_UNIFORM_VECTORS
Added in API level 8
static val GL_MAX_FRAGMENT_UNIFORM_VECTORS: Int
Value: 36349
GL_MAX_TEXTURE_IMAGE_UNITS
Added in API level 8
static val GL_MAX_TEXTURE_IMAGE_UNITS: Int
Value: 34930
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
Added in API level 8
static val GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int
Value: 35660
GL_MAX_VERTEX_UNIFORM_VECTORS
Added in API level 8
static val GL_MAX_VERTEX_UNIFORM_VECTORS: Int
Value: 36347
GL_NEAREST_MIPMAP_NEAREST
Added in API level 8
static val GL_NEAREST_MIPMAP_NEAREST: Int
Value: 9984
GL_NUM_COMPRESSED_TEXTURE_FORMATS
Added in API level 8
static val GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
Value: 34466
GL_NUM_SHADER_BINARY_FORMATS
Added in API level 8
static val GL_NUM_SHADER_BINARY_FORMATS: Int
Value: 36345
GL_ONE_MINUS_CONSTANT_ALPHA
Added in API level 8
static val GL_ONE_MINUS_CONSTANT_ALPHA: Int
Value: 32772
GL_ONE_MINUS_CONSTANT_COLOR
Added in API level 8
static val GL_ONE_MINUS_CONSTANT_COLOR: Int
Value: 32770
GL_RENDERBUFFER_ALPHA_SIZE
Added in API level 8
static val GL_RENDERBUFFER_ALPHA_SIZE: Int
Value: 36179
GL_RENDERBUFFER_BLUE_SIZE
Added in API level 8
static val GL_RENDERBUFFER_BLUE_SIZE: Int
Value: 36178
GL_RENDERBUFFER_DEPTH_SIZE
Added in API level 8
static val GL_RENDERBUFFER_DEPTH_SIZE: Int
Value: 36180
GL_RENDERBUFFER_GREEN_SIZE
Added in API level 8
static val GL_RENDERBUFFER_GREEN_SIZE: Int
Value: 36177
GL_RENDERBUFFER_INTERNAL_FORMAT
Added in API level 8
static val GL_RENDERBUFFER_INTERNAL_FORMAT: Int
Value: 36164
GL_RENDERBUFFER_STENCIL_SIZE
Added in API level 8
static val GL_RENDERBUFFER_STENCIL_SIZE: Int
Value: 36181
GL_SAMPLE_ALPHA_TO_COVERAGE
Added in API level 8
static val GL_SAMPLE_ALPHA_TO_COVERAGE: Int
Value: 32926
GL_SAMPLE_COVERAGE_INVERT
Added in API level 8
static val GL_SAMPLE_COVERAGE_INVERT: Int
Value: 32939
GL_SHADING_LANGUAGE_VERSION
Added in API level 8
static val GL_SHADING_LANGUAGE_VERSION: Int
Value: 35724
GL_STENCIL_BACK_PASS_DEPTH_FAIL
Added in API level 8
static val GL_STENCIL_BACK_PASS_DEPTH_FAIL: Int
Value: 34818
GL_STENCIL_BACK_PASS_DEPTH_PASS
Added in API level 8
static val GL_STENCIL_BACK_PASS_DEPTH_PASS: Int
Value: 34819
GL_STENCIL_BACK_VALUE_MASK
Added in API level 8
static val GL_STENCIL_BACK_VALUE_MASK: Int
Value: 36004
GL_STENCIL_BACK_WRITEMASK
Added in API level 8
static val GL_STENCIL_BACK_WRITEMASK: Int
Value: 36005
GL_STENCIL_PASS_DEPTH_FAIL
Added in API level 8
static val GL_STENCIL_PASS_DEPTH_FAIL: Int
Value: 2965
GL_STENCIL_PASS_DEPTH_PASS
Added in API level 8
static val GL_STENCIL_PASS_DEPTH_PASS: Int
Value: 2966
GL_TEXTURE_BINDING_CUBE_MAP
Added in API level 8
static val GL_TEXTURE_BINDING_CUBE_MAP: Int
Value: 34068
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_X: Int
Value: 34070
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: Int
Value: 34072
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: Int
Value: 34074
GL_TEXTURE_CUBE_MAP_POSITIVE_X
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_X: Int
Value: 34069
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_Y: Int
Value: 34071
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
Added in API level 8
static val GL_TEXTURE_CUBE_MAP_POSITIVE_Z: Int
Value: 34073
GL_UNSIGNED_SHORT_4_4_4_4
Added in API level 8
static val GL_UNSIGNED_SHORT_4_4_4_4: Int
Value: 32819
GL_UNSIGNED_SHORT_5_5_5_1
Added in API level 8
static val GL_UNSIGNED_SHORT_5_5_5_1: Int
Value: 32820
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int
Value: 34975
GL_VERTEX_ATTRIB_ARRAY_ENABLED
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_ENABLED: Int
Value: 34338
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: Int
Value: 34922
GL_VERTEX_ATTRIB_ARRAY_POINTER
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_POINTER: Int
Value: 34373
GL_VERTEX_ATTRIB_ARRAY_SIZE
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_SIZE: Int
Value: 34339
GL_VERTEX_ATTRIB_ARRAY_STRIDE
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_STRIDE: Int
Value: 34340
GL_VERTEX_ATTRIB_ARRAY_TYPE
Added in API level 8
static val GL_VERTEX_ATTRIB_ARRAY_TYPE: Int
Value: 34341
Public constructors
GLES20
GLES20()
Public methods
glAttachShader
Added in API level 8
open static fun glAttachShader(
program: Int,
shader: Int
): Unit
glBindAttribLocation
Added in API level 8
open static fun glBindAttribLocation(
program: Int,
index: Int,
name: String!
): Unit
glBindFramebuffer
Added in API level 8
open static fun glBindFramebuffer(
target: Int,
framebuffer: Int
): Unit
glBindRenderbuffer
Added in API level 8
open static fun glBindRenderbuffer(
target: Int,
renderbuffer: Int
): Unit
glBlendColor
Added in API level 8
open static fun glBlendColor(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glBlendEquationSeparate
Added in API level 8
open static fun glBlendEquationSeparate(
modeRGB: Int,
modeAlpha: Int
): Unit
glBlendFuncSeparate
Added in API level 8
open static fun glBlendFuncSeparate(
srcRGB: Int,
dstRGB: Int,
srcAlpha: Int,
dstAlpha: Int
): Unit
glBufferData
Added in API level 8
open static fun glBufferData(
target: Int,
size: Int,
data: Buffer!,
usage: Int
): Unit
glBufferSubData
Added in API level 8
open static fun glBufferSubData(
target: Int,
offset: Int,
size: Int,
data: Buffer!
): Unit
glCheckFramebufferStatus
Added in API level 8
open static fun glCheckFramebufferStatus(target: Int): Int
glClearColor
Added in API level 8
open static fun glClearColor(
red: Float,
green: Float,
blue: Float,
alpha: Float
): Unit
glColorMask
Added in API level 8
open static fun glColorMask(
red: Boolean,
green: Boolean,
blue: Boolean,
alpha: Boolean
): Unit
glCompressedTexImage2D
Added in API level 8
open static fun glCompressedTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
imageSize: Int,
data: Buffer!
): Unit
glCompressedTexSubImage2D
Added in API level 8
open static fun glCompressedTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
imageSize: Int,
data: Buffer!
): Unit
glCopyTexImage2D
Added in API level 8
open static fun glCopyTexImage2D(
target: Int,
level: Int,
internalformat: Int,
x: Int,
y: Int,
width: Int,
height: Int,
border: Int
): Unit
glCopyTexSubImage2D
Added in API level 8
open static fun glCopyTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glDeleteBuffers
Added in API level 8
open static fun glDeleteBuffers(
n: Int,
buffers: IntArray!,
offset: Int
): Unit
glDeleteBuffers
Added in API level 8
open static fun glDeleteBuffers(
n: Int,
buffers: IntBuffer!
): Unit
glDeleteFramebuffers
Added in API level 8
open static fun glDeleteFramebuffers(
n: Int,
framebuffers: IntArray!,
offset: Int
): Unit
glDeleteFramebuffers
Added in API level 8
open static fun glDeleteFramebuffers(
n: Int,
framebuffers: IntBuffer!
): Unit
glDeleteRenderbuffers
Added in API level 8
open static fun glDeleteRenderbuffers(
n: Int,
renderbuffers: IntArray!,
offset: Int
): Unit
glDeleteRenderbuffers
Added in API level 8
open static fun glDeleteRenderbuffers(
n: Int,
renderbuffers: IntBuffer!
): Unit
glDeleteTextures
Added in API level 8
open static fun glDeleteTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glDeleteTextures
Added in API level 8
open static fun glDeleteTextures(
n: Int,
textures: IntBuffer!
): Unit
glDetachShader
Added in API level 8
open static fun glDetachShader(
program: Int,
shader: Int
): Unit
glDisableVertexAttribArray
Added in API level 8
open static fun glDisableVertexAttribArray(index: Int): Unit
glDrawArrays
Added in API level 8
open static fun glDrawArrays(
mode: Int,
first: Int,
count: Int
): Unit
glDrawElements
Added in API level 9
open static fun glDrawElements(
mode: Int,
count: Int,
type: Int,
offset: Int
): Unit
glDrawElements
Added in API level 8
open static fun glDrawElements(
mode: Int,
count: Int,
type: Int,
indices: Buffer!
): Unit
glEnableVertexAttribArray
Added in API level 8
open static fun glEnableVertexAttribArray(index: Int): Unit
glFramebufferRenderbuffer
Added in API level 8
open static fun glFramebufferRenderbuffer(
target: Int,
attachment: Int,
renderbuffertarget: Int,
renderbuffer: Int
): Unit
glFramebufferTexture2D
Added in API level 8
open static fun glFramebufferTexture2D(
target: Int,
attachment: Int,
textarget: Int,
texture: Int,
level: Int
): Unit
glGenBuffers
Added in API level 8
open static fun glGenBuffers(
n: Int,
buffers: IntArray!,
offset: Int
): Unit
glGenFramebuffers
Added in API level 8
open static fun glGenFramebuffers(
n: Int,
framebuffers: IntArray!,
offset: Int
): Unit
glGenFramebuffers
Added in API level 8
open static fun glGenFramebuffers(
n: Int,
framebuffers: IntBuffer!
): Unit
glGenRenderbuffers
Added in API level 8
open static fun glGenRenderbuffers(
n: Int,
renderbuffers: IntArray!,
offset: Int
): Unit
glGenRenderbuffers
Added in API level 8
open static fun glGenRenderbuffers(
n: Int,
renderbuffers: IntBuffer!
): Unit
glGenTextures
Added in API level 8
open static fun glGenTextures(
n: Int,
textures: IntArray!,
offset: Int
): Unit
glGenTextures
Added in API level 8
open static fun glGenTextures(
n: Int,
textures: IntBuffer!
): Unit
glGetActiveAttrib
Added in API level 8
open static fun glGetActiveAttrib(
program: Int,
index: Int,
bufsize: Int,
length: IntArray!,
lengthOffset: Int,
size: IntArray!,
sizeOffset: Int,
type: IntArray!,
typeOffset: Int,
name: ByteArray!,
nameOffset: Int
): Unit
glGetActiveAttrib
Added in API level 17
open static fun glGetActiveAttrib(
program: Int,
index: Int,
size: IntArray!,
sizeOffset: Int,
type: IntArray!,
typeOffset: Int
): String!
glGetActiveAttrib
Added in API level 17
open static fun glGetActiveAttrib(
program: Int,
index: Int,
size: IntBuffer!,
type: IntBuffer!
): String!
glGetActiveUniform
Added in API level 8
open static fun glGetActiveUniform(
program: Int,
index: Int,
bufsize: Int,
length: IntArray!,
lengthOffset: Int,
size: IntArray!,
sizeOffset: Int,
type: IntArray!,
typeOffset: Int,
name: ByteArray!,
nameOffset: Int
): Unit
glGetActiveUniform
Added in API level 17
open static fun glGetActiveUniform(
program: Int,
index: Int,
size: IntArray!,
sizeOffset: Int,
type: IntArray!,
typeOffset: Int
): String!
glGetActiveUniform
Added in API level 17
open static fun glGetActiveUniform(
program: Int,
index: Int,
size: IntBuffer!,
type: IntBuffer!
): String!
glGetAttachedShaders
Added in API level 8
open static fun glGetAttachedShaders(
program: Int,
maxcount: Int,
count: IntArray!,
countOffset: Int,
shaders: IntArray!,
shadersOffset: Int
): Unit
glGetAttachedShaders
Added in API level 8
open static fun glGetAttachedShaders(
program: Int,
maxcount: Int,
count: IntBuffer!,
shaders: IntBuffer!
): Unit
glGetAttribLocation
Added in API level 8
open static fun glGetAttribLocation(
program: Int,
name: String!
): Int
glGetBooleanv
Added in API level 8
open static fun glGetBooleanv(
pname: Int,
params: BooleanArray!,
offset: Int
): Unit
glGetBooleanv
Added in API level 8
open static fun glGetBooleanv(
pname: Int,
params: IntBuffer!
): Unit
glGetBufferParameteriv
Added in API level 8
open static fun glGetBufferParameteriv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetBufferParameteriv
Added in API level 8
open static fun glGetBufferParameteriv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetFloatv
Added in API level 8
open static fun glGetFloatv(
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glGetFloatv
Added in API level 8
open static fun glGetFloatv(
pname: Int,
params: FloatBuffer!
): Unit
glGetFramebufferAttachmentParameteriv
Added in API level 8
open static fun glGetFramebufferAttachmentParameteriv(
target: Int,
attachment: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetFramebufferAttachmentParameteriv
Added in API level 8
open static fun glGetFramebufferAttachmentParameteriv(
target: Int,
attachment: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetIntegerv
Added in API level 8
open static fun glGetIntegerv(
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetIntegerv
Added in API level 8
open static fun glGetIntegerv(
pname: Int,
params: IntBuffer!
): Unit
glGetProgramiv
Added in API level 8
open static fun glGetProgramiv(
program: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetProgramiv
Added in API level 8
open static fun glGetProgramiv(
program: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetRenderbufferParameteriv
Added in API level 8
open static fun glGetRenderbufferParameteriv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetRenderbufferParameteriv
Added in API level 8
open static fun glGetRenderbufferParameteriv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetShaderPrecisionFormat
Added in API level 8
open static fun glGetShaderPrecisionFormat(
shadertype: Int,
precisiontype: Int,
range: IntArray!,
rangeOffset: Int,
precision: IntArray!,
precisionOffset: Int
): Unit
glGetShaderPrecisionFormat
Added in API level 8
open static fun glGetShaderPrecisionFormat(
shadertype: Int,
precisiontype: Int,
range: IntBuffer!,
precision: IntBuffer!
): Unit
glGetShaderSource
Added in API level 8
open static fun glGetShaderSource(
shader: Int,
bufsize: Int,
length: IntArray!,
lengthOffset: Int,
source: ByteArray!,
sourceOffset: Int
): Unit
glGetShaderiv
Added in API level 8
open static fun glGetShaderiv(
shader: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetShaderiv
Added in API level 8
open static fun glGetShaderiv(
shader: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetTexParameterfv
Added in API level 8
open static fun glGetTexParameterfv(
target: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glGetTexParameterfv
Added in API level 8
open static fun glGetTexParameterfv(
target: Int,
pname: Int,
params: FloatBuffer!
): Unit
glGetTexParameteriv
Added in API level 8
open static fun glGetTexParameteriv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetTexParameteriv
Added in API level 8
open static fun glGetTexParameteriv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glGetUniformLocation
Added in API level 8
open static fun glGetUniformLocation(
program: Int,
name: String!
): Int
glGetUniformfv
Added in API level 8
open static fun glGetUniformfv(
program: Int,
location: Int,
params: FloatArray!,
offset: Int
): Unit
glGetUniformfv
Added in API level 8
open static fun glGetUniformfv(
program: Int,
location: Int,
params: FloatBuffer!
): Unit
glGetUniformiv
Added in API level 8
open static fun glGetUniformiv(
program: Int,
location: Int,
params: IntArray!,
offset: Int
): Unit
glGetUniformiv
Added in API level 8
open static fun glGetUniformiv(
program: Int,
location: Int,
params: IntBuffer!
): Unit
glGetVertexAttribfv
Added in API level 8
open static fun glGetVertexAttribfv(
index: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glGetVertexAttribfv
Added in API level 8
open static fun glGetVertexAttribfv(
index: Int,
pname: Int,
params: FloatBuffer!
): Unit
glGetVertexAttribiv
Added in API level 8
open static fun glGetVertexAttribiv(
index: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glGetVertexAttribiv
Added in API level 8
open static fun glGetVertexAttribiv(
index: Int,
pname: Int,
params: IntBuffer!
): Unit
glPolygonOffset
Added in API level 8
open static fun glPolygonOffset(
factor: Float,
units: Float
): Unit
glReadPixels
Added in API level 8
open static fun glReadPixels(
x: Int,
y: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glRenderbufferStorage
Added in API level 8
open static fun glRenderbufferStorage(
target: Int,
internalformat: Int,
width: Int,
height: Int
): Unit
glSampleCoverage
Added in API level 8
open static fun glSampleCoverage(
value: Float,
invert: Boolean
): Unit
glScissor
Added in API level 8
open static fun glScissor(
x: Int,
y: Int,
width: Int,
height: Int
): Unit
glShaderBinary
Added in API level 8
open static fun glShaderBinary(
n: Int,
shaders: IntArray!,
offset: Int,
binaryformat: Int,
binary: Buffer!,
length: Int
): Unit
glShaderBinary
Added in API level 8
open static fun glShaderBinary(
n: Int,
shaders: IntBuffer!,
binaryformat: Int,
binary: Buffer!,
length: Int
): Unit
glShaderSource
Added in API level 8
open static fun glShaderSource(
shader: Int,
string: String!
): Unit
glStencilFunc
Added in API level 8
open static fun glStencilFunc(
func: Int,
ref: Int,
mask: Int
): Unit
glStencilFuncSeparate
Added in API level 8
open static fun glStencilFuncSeparate(
face: Int,
func: Int,
ref: Int,
mask: Int
): Unit
glStencilMaskSeparate
Added in API level 8
open static fun glStencilMaskSeparate(
face: Int,
mask: Int
): Unit
glStencilOp
Added in API level 8
open static fun glStencilOp(
fail: Int,
zfail: Int,
zpass: Int
): Unit
glStencilOpSeparate
Added in API level 8
open static fun glStencilOpSeparate(
face: Int,
fail: Int,
zfail: Int,
zpass: Int
): Unit
glTexImage2D
Added in API level 8
open static fun glTexImage2D(
target: Int,
level: Int,
internalformat: Int,
width: Int,
height: Int,
border: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glTexParameterf
Added in API level 8
open static fun glTexParameterf(
target: Int,
pname: Int,
param: Float
): Unit
glTexParameterfv
Added in API level 8
open static fun glTexParameterfv(
target: Int,
pname: Int,
params: FloatArray!,
offset: Int
): Unit
glTexParameterfv
Added in API level 8
open static fun glTexParameterfv(
target: Int,
pname: Int,
params: FloatBuffer!
): Unit
glTexParameteri
Added in API level 8
open static fun glTexParameteri(
target: Int,
pname: Int,
param: Int
): Unit
glTexParameteriv
Added in API level 8
open static fun glTexParameteriv(
target: Int,
pname: Int,
params: IntArray!,
offset: Int
): Unit
glTexParameteriv
Added in API level 8
open static fun glTexParameteriv(
target: Int,
pname: Int,
params: IntBuffer!
): Unit
glTexSubImage2D
Added in API level 8
open static fun glTexSubImage2D(
target: Int,
level: Int,
xoffset: Int,
yoffset: Int,
width: Int,
height: Int,
format: Int,
type: Int,
pixels: Buffer!
): Unit
glUniform1fv
Added in API level 8
open static fun glUniform1fv(
location: Int,
count: Int,
v: FloatArray!,
offset: Int
): Unit
glUniform1fv
Added in API level 8
open static fun glUniform1fv(
location: Int,
count: Int,
v: FloatBuffer!
): Unit
glUniform1iv
Added in API level 8
open static fun glUniform1iv(
location: Int,
count: Int,
v: IntArray!,
offset: Int
): Unit
glUniform1iv
Added in API level 8
open static fun glUniform1iv(
location: Int,
count: Int,
v: IntBuffer!
): Unit
glUniform2f
Added in API level 8
open static fun glUniform2f(
location: Int,
x: Float,
y: Float
): Unit
glUniform2fv
Added in API level 8
open static fun glUniform2fv(
location: Int,
count: Int,
v: FloatArray!,
offset: Int
): Unit
glUniform2fv
Added in API level 8
open static fun glUniform2fv(
location: Int,
count: Int,
v: FloatBuffer!
): Unit
glUniform2iv
Added in API level 8
open static fun glUniform2iv(
location: Int,
count: Int,
v: IntArray!,
offset: Int
): Unit
glUniform2iv
Added in API level 8
open static fun glUniform2iv(
location: Int,
count: Int,
v: IntBuffer!
): Unit
glUniform3f
Added in API level 8
open static fun glUniform3f(
location: Int,
x: Float,
y: Float,
z: Float
): Unit
glUniform3fv
Added in API level 8
open static fun glUniform3fv(
location: Int,
count: Int,
v: FloatArray!,
offset: Int
): Unit
glUniform3fv
Added in API level 8
open static fun glUniform3fv(
location: Int,
count: Int,
v: FloatBuffer!
): Unit
glUniform3i
Added in API level 8
open static fun glUniform3i(
location: Int,
x: Int,
y: Int,
z: Int
): Unit
glUniform3iv
Added in API level 8
open static fun glUniform3iv(
location: Int,
count: Int,
v: IntArray!,
offset: Int
): Unit
glUniform3iv
Added in API level 8
open static fun glUniform3iv(
location: Int,
count: Int,
v: IntBuffer!
): Unit
glUniform4f
Added in API level 8
open static fun glUniform4f(
location: Int,
x: Float,
y: Float,
z: Float,
w: Float
): Unit
glUniform4fv
Added in API level 8
open static fun glUniform4fv(
location: Int,
count: Int,
v: FloatArray!,
offset: Int
): Unit
glUniform4fv
Added in API level 8
open static fun glUniform4fv(
location: Int,
count: Int,
v: FloatBuffer!
): Unit
glUniform4i
Added in API level 8
open static fun glUniform4i(
location: Int,
x: Int,
y: Int,
z: Int,
w: Int
): Unit
glUniform4iv
Added in API level 8
open static fun glUniform4iv(
location: Int,
count: Int,
v: IntArray!,
offset: Int
): Unit
glUniform4iv
Added in API level 8
open static fun glUniform4iv(
location: Int,
count: Int,
v: IntBuffer!
): Unit
glUniformMatrix2fv
Added in API level 8
open static fun glUniformMatrix2fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatArray!,
offset: Int
): Unit
glUniformMatrix2fv
Added in API level 8
open static fun glUniformMatrix2fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatBuffer!
): Unit
glUniformMatrix3fv
Added in API level 8
open static fun glUniformMatrix3fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatArray!,
offset: Int
): Unit
glUniformMatrix3fv
Added in API level 8
open static fun glUniformMatrix3fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatBuffer!
): Unit
glUniformMatrix4fv
Added in API level 8
open static fun glUniformMatrix4fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatArray!,
offset: Int
): Unit
glUniformMatrix4fv
Added in API level 8
open static fun glUniformMatrix4fv(
location: Int,
count: Int,
transpose: Boolean,
value: FloatBuffer!
): Unit
glVertexAttrib1fv
Added in API level 8
open static fun glVertexAttrib1fv(
indx: Int,
values: FloatArray!,
offset: Int
): Unit
glVertexAttrib1fv
Added in API level 8
open static fun glVertexAttrib1fv(
indx: Int,
values: FloatBuffer!
): Unit
glVertexAttrib2f
Added in API level 8
open static fun glVertexAttrib2f(
indx: Int,
x: Float,
y: Float
): Unit
glVertexAttrib2fv
Added in API level 8
open static fun glVertexAttrib2fv(
indx: Int,
values: FloatArray!,
offset: Int
): Unit
glVertexAttrib2fv
Added in API level 8
open static fun glVertexAttrib2fv(
indx: Int,
values: FloatBuffer!
): Unit
glVertexAttrib3f
Added in API level 8
open static fun glVertexAttrib3f(
indx: Int,
x: Float,
y: Float,
z: Float
): Unit
glVertexAttrib3fv
Added in API level 8
open static fun glVertexAttrib3fv(
indx: Int,
values: FloatArray!,
offset: Int
): Unit
glVertexAttrib3fv
Added in API level 8
open static fun glVertexAttrib3fv(
indx: Int,
values: FloatBuffer!
): Unit
glVertexAttrib4f
Added in API level 8
open static fun glVertexAttrib4f(
indx: Int,
x: Float,
y: Float,
z: Float,
w: Float
): Unit
glVertexAttrib4fv
Added in API level 8
open static fun glVertexAttrib4fv(
indx: Int,
values: FloatArray!,
offset: Int
): Unit
glVertexAttrib4fv
Added in API level 8
open static fun glVertexAttrib4fv(
indx: Int,
values: FloatBuffer!
): Unit
glVertexAttribPointer
Added in API level 9
open static fun glVertexAttribPointer(
indx: Int,
size: Int,
type: Int,
normalized: Boolean,
stride: Int,
offset: Int
): Unit
glVertexAttribPointer
Added in API level 8
open static fun glVertexAttribPointer(
indx: Int,
size: Int,
type: Int,
normalized: Boolean,
stride: Int,
ptr: Buffer!
): Unit
glViewport
Added in API level 8
open static fun glViewport(
x: Int,
y: Int,
width: Int,
height: Int
): Unit