TransitionPropagation


abstract class TransitionPropagation

Known direct subclasses
VisibilityPropagation

Base class for TransitionPropagations that care about View Visibility and the center position of the View.

Known indirect subclasses
CircularPropagation

A propagation that varies with the distance to the epicenter of the Transition or center of the scene if no epicenter exists.

SidePropagation

A TransitionPropagation that propagates based on the distance to the side and, orthogonally, the distance to epicenter.


Extend TransitionPropagation to customize start delays for Animators created in createAnimator. A Transition such as Explode defaults to using CircularPropagation and Views closer to the epicenter will move out of the scene later and into the scene sooner than Views farther from the epicenter, giving the appearance of inertia. With no TransitionPropagation, all Views will react simultaneously to the start of the transition.

Summary

Public constructors

Public functions

abstract Unit
captureValues(transitionValues: TransitionValues)

Captures the values in the start or end scene for the properties that this transition propagation monitors.

abstract Array<String!>?

Returns the set of property names stored in the TransitionValues object passed into captureValues that this transition propagation cares about for the purposes of preventing duplicate capturing of property values.

abstract Long
getStartDelay(
    sceneRoot: ViewGroup,
    transition: Transition,
    startValues: TransitionValues?,
    endValues: TransitionValues?
)

Called by Transition to alter the Animator start delay.

Public constructors

TransitionPropagation

Added in 1.0.0
TransitionPropagation()

Public functions

captureValues

Added in 1.0.0
abstract fun captureValues(transitionValues: TransitionValues): Unit

Captures the values in the start or end scene for the properties that this transition propagation monitors. These values are then passed as the startValues or endValues structure in a later call to getStartDelay. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the getStartDelay. method to determine the start delay.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters
transitionValues: TransitionValues

The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

getPropagationProperties

Added in 1.0.0
abstract fun getPropagationProperties(): Array<String!>?

Returns the set of property names stored in the TransitionValues object passed into captureValues that this transition propagation cares about for the purposes of preventing duplicate capturing of property values.

A TransitionPropagation must override this method to prevent duplicate capturing of values and must contain at least one

Returns
Array<String!>?

An array of property names as described in the class documentation for TransitionValues.

getStartDelay

Added in 1.0.0
abstract fun getStartDelay(
    sceneRoot: ViewGroup,
    transition: Transition,
    startValues: TransitionValues?,
    endValues: TransitionValues?
): Long

Called by Transition to alter the Animator start delay. All start delays will be adjusted such that the minimum becomes zero.

Parameters
sceneRoot: ViewGroup

The root of the View hierarchy running the transition.

transition: Transition

The transition that created the Animator

startValues: TransitionValues?

The values for a specific target in the start scene.

endValues: TransitionValues?

The values for the target in the end scene.

Returns
Long

A start delay to use with the Animator created by transition. The delay will be offset by the minimum delay of all TransitionPropagations used in the Transition so that the smallest delay will be 0. Returned values may be negative.