OvershootInterpolator


class OvershootInterpolator : Interpolator


An interpolator where the change flings forward and overshoots the last value then comes back.

Summary

Public constructors

Public functions

@FloatRange(from = 0) Float
getInterpolation(input: @FloatRange(from = 0, to = 1) Float)

Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction.

Public constructors

OvershootInterpolator

OvershootInterpolator()

OvershootInterpolator

OvershootInterpolator(tension: Float)
Parameters
tension: Float

Amount of overshoot. When tension equals 0.0f, there is no overshoot and the interpolator becomes a simple deceleration interpolator.

OvershootInterpolator

OvershootInterpolator(context: Context, attrs: AttributeSet?)

Public functions

getInterpolation

fun getInterpolation(input: @FloatRange(from = 0, to = 1) Float): @FloatRange(from = 0) Float

Maps a value representing the elapsed fraction of an animation to a value that represents the interpolated fraction. This interpolated value is then multiplied by the change in value of an animation to derive the animated value at the current elapsed animation time.

Parameters
input: @FloatRange(from = 0, to = 1) Float

A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0 represents the end

Returns
@FloatRange(from = 0) Float

The interpolation value. This value can be more than 1.0 for interpolators which overshoot their targets, or less than 0 for interpolators that undershoot their targets.