CircularPropagation
public
class
CircularPropagation
extends VisibilityPropagation
A propagation that varies with the distance to the epicenter of the Transition
or center of the scene if no epicenter exists. When a View is visible in the
start of the transition, Views farther from the epicenter will transition
sooner than Views closer to the epicenter. When a View is not in the start
of the transition or is not visible at the start of the transition, it will
transition sooner when closer to the epicenter and later when farther from
the epicenter. This is the default TransitionPropagation used with
Explode
.
Summary
Inherited methods |
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From class
java.lang.Object
Object
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clone()
Creates and returns a copy of this object.
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boolean
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equals(Object obj)
Indicates whether some other object is "equal to" this one.
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void
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finalize()
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
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final
Class<?>
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getClass()
Returns the runtime class of this Object .
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int
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hashCode()
Returns a hash code value for the object.
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final
void
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notify()
Wakes up a single thread that is waiting on this object's
monitor.
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final
void
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notifyAll()
Wakes up all threads that are waiting on this object's monitor.
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String
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toString()
Returns a string representation of the object.
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final
void
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wait(long timeoutMillis, int nanos)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
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final
void
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wait(long timeoutMillis)
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted, or until a
certain amount of real time has elapsed.
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final
void
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wait()
Causes the current thread to wait until it is awakened, typically
by being notified or interrupted.
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Public constructors
CircularPropagation
public CircularPropagation ()
Public methods
getStartDelay
public long getStartDelay (ViewGroup sceneRoot,
Transition transition,
TransitionValues startValues,
TransitionValues endValues)
Called by Transition to alter the Animator start delay. All start delays will be adjusted
such that the minimum becomes zero.
Parameters |
sceneRoot |
ViewGroup : The root of the View hierarchy running the transition. |
transition |
Transition : The transition that created the Animator |
startValues |
TransitionValues : The values for a specific target in the start scene. |
endValues |
TransitionValues : The values for the target in the end scene. |
Returns |
long |
A start delay to use with the Animator created by transition . The
delay will be offset by the minimum delay of all TransitionPropagation s
used in the Transition so that the smallest delay will be 0. Returned values may be
negative. |
setPropagationSpeed
public void setPropagationSpeed (float propagationSpeed)
Sets the speed at which transition propagation happens, relative to the duration of the
Transition. A propagationSpeed
of 1 means that a View centered farthest from
the epicenter and View centered at the epicenter will have a difference
in start delay of approximately the duration of the Transition. A speed of 2 means the
start delay difference will be approximately half of the duration of the transition. A
value of 0 is illegal, but negative values will invert the propagation.
Parameters |
propagationSpeed |
float : The speed at which propagation occurs, relative to the duration
of the transition. A speed of 4 means it works 4 times as fast
as the duration of the transition. May not be 0. |