MeshSpecification.Varying


public static class MeshSpecification.Varying
extends Object

java.lang.Object
   ↳ android.graphics.MeshSpecification.Varying


Data class to represent a single varying variable. A Varying variable can be altered by the vertex shader defined on the mesh but not by the fragment shader defined by AGSL. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. This is consumed as part of MeshSpecification#make(Attribute[], int, Varying[], String, String, ColorSpace, int) to create a MeshSpecification instance.

Summary

Public constructors

Varying(int type, String name)

Public methods

String getName()

Return the name of this Varying

int getType()

Return the corresponding data type for this Varying.

String toString()

Returns a string representation of the object.

Inherited methods

Public constructors

Varying

Added in API level 34
public Varying (int type, 
                String name)

Parameters
type int: Value is MeshSpecification.TYPE_FLOAT, MeshSpecification.TYPE_FLOAT2, MeshSpecification.TYPE_FLOAT3, MeshSpecification.TYPE_FLOAT4, or MeshSpecification.TYPE_UBYTE4

name String: This value cannot be null.

Public methods

getName

Added in API level 34
public String getName ()

Return the name of this Varying

Returns
String This value cannot be null.

getType

Added in API level 34
public int getType ()

Return the corresponding data type for this Varying.

Returns
int Value is MeshSpecification.TYPE_FLOAT, MeshSpecification.TYPE_FLOAT2, MeshSpecification.TYPE_FLOAT3, MeshSpecification.TYPE_FLOAT4, or MeshSpecification.TYPE_UBYTE4

toString

Added in API level 34
public String toString ()

Returns a string representation of the object.

Returns
String a string representation of the object.