This page explains how to implement the Recall API within your game. It first covers setting up your game server and client to support the API, and then goes through how to store and retrieve tokens.
Game server setup
Set up your game server to make Recall API calls to Google servers.
1. Set up your Play Games Services project
(If not already completed) Follow the instructions in Set up Google Play Games Services.
2. Set up a service account for the game
Follow the instructions on creating a service account. At the end you should have a JSON file with service account credentials.
3. Download server-side Java library for PlayGamesServices
Download the latest google-api-services-games library and upload this to your server.
4. Prepare credentials for Recall API calls
See Preparing to make an authorized API call for more context.
import com.google.api.client.googleapis.auth.oauth2.GoogleCredential;
import com.google.api.services.games.Games;
import com.google.api.services.games.GamesScopes;
// ...
GoogleCredential credential =
GoogleCredential.fromStream(new FileInputStream("<credentials>.json"))
.createScoped(Collections.singleton(GamesScopes.ANDROIDPUBLISHER));
Games gamesApi =
new Games.Builder(httpTransport, JSON_FACTORY, credential).build();
Game client setup
Set up your game client to retrieve the recall session IDs used by your server to communicate with Google servers.
Java SDK
Set up the Java SDK within your client, and
make sure to include com.google.android.gms:play-services-games-v2:19.0.0
and com.google.android.gms:play-services-tasks:18.0.2
or above in your
gradle file.
To communicate with Google's servers with the correct information, you need to request a Recall session ID from the client SDK, which you send to your game's server.
Kotlin
PlayGames.getRecallClient(getActivity()) .requestRecallAccess() .addOnSuccessListener { recallAccess -> val recallSessionId: String = recallAccess.getSessionId() } // Send the recallSessionId to your game server
Java
PlayGames.getRecallClient(getActivity()) .requestRecallAccess() .addOnSuccessListener( recallAccess -> { String recallSessionId = recallAccess.getSessionId(); // Send the recallSessionId to your game server });
Unity SDK
If not already completed, set up the Unity SDK within your client.
To communicate with Google's servers with the correct information, you need to request a Recall session ID from the client SDK, and send it to your game's server.
PlayGamesPlatform.Instance.RequestRecallAccess(
recallAccess => {
string recallSessionId = recallAccess.sessionId;
// Send the recallSessionId to your game server
});
Use the Recall API within your game server
After configuring your server and client, you can send the recallSessionID
from your game client to your game server and follow the guidance below to start
using the Java API to store, retrieve or delete the Recall tokens server-side.
Store tokens
Users' persona and game token can be stored by using the LinkPersonaRequest
object. You need to use the GoogleCredential
to call Google APIs (See Calling
Google
APIs
for context). Note that, per the 1:1 cardinality
constraint, you can only link one persona
to one PGS profile at a time (and vice-versa).You should set the resolution
policy in case this PGS profile already has been linked with another persona.
Optionally, you may choose to set a TTL on the token, which declares how long
the token is valid using a
Durations
object. You may choose to set this using SetTtl()
(as shown below), which sets
the expiry date from the amount of time specified in the method, or
setExpireTime()
, which lets you set an exact time for when the tokens expire.
You must encrypt the persona and game token, and they cannot contain personally identifiable information. Persona and token strings can be at most 256 characters long, and there can be at most 20 tokens or personas stored per player per game.
Only one token can be stored per persona per player at a given time. Trying to store another token with the same persona overwrites the original token.
import com.google.api.services.games.Games.Recall.LinkPersona;
import com.google.api.services.games.model.LinkPersonaRequest;
import com.google.api.services.games.model.LinkPersonaResponse;
import com.google.protobuf.util.Durations;
// ...
Games gamesApi =
new Games.Builder(httpTransport, JSON_FACTORY, credential).build();
String recallSessionId = ... // recallSessionID from game client
String persona = ... // encrypted opaque string, stable for in-game account
String token = ... // encrypted opaque string encoding the progress line
LinkPersonaRequest linkPersonaRequest =
LinkPersonaRequest.newBuilder()
.setSessionId(recallSessionId)
.setPersona(persona)
.setToken(token)
.setCardinalityConstraint(ONE_PERSONA_TO_ONE_PLAYER)
.setConflictingLinksResolutionPolicy(CREATE_NEW_LINK)
.setTtl(Durations.fromDays(7)) // Optionally set TTL for token
.build();
LinkPersonaResponse linkPersonaResponse =
gamesApi.recall().linkPersona(linkPersonaRequest).execute();
if (linkPersonaResponse.getState() == LINK_CREATED) {
// success
}
Retrieve tokens
There are three options to retrieve a token, based on your games' needs. You can request the following:
- The tokens associated with the current game, including game-scoped recall tokens.
- The last token stored across all games owned by the developer account.
- Given a list of games owned by the developer account, all the recall tokens associated with each game.
Game-scoped recall tokens
To retrieve the recall tokens from the current game, get the
recallSessionId
from the client and pass it into the retrieveTokens
API:
import com.google.api.services.games.Games;
import com.google.api.services.games.model.RetrievePlayerTokensResponse;
import com.google.api.services.games.model.RecallToken;
// ...
String recallSessionId = ... // recallSessionID from game client
RetrievePlayerTokensResponse retrievePlayerTokensResponse =
gamesApi.recall().retrieveTokens(recallSessionId).execute();
for (RecallToken recallToken : retrievePlayerTokensResponse.getTokens()) {
String token recallToken.getToken();
// Same string as was written in LinkPersona call
// decrypt and recover in-game account
}
Latest recall token across all games owned by developer account
To retrieve the most recent token stored across all games owned by the developer
account in the Google Play Console, you need to get the recallSessionId
from the client and pass it into the lastTokenFromAllDeveloperGames
API, as
shown in the following code snippet. As part of the response, you can inspect
the Application ID associated
with this token.
import com.google.api.services.games.Games;
import com.google.api.services.games.model.RetrieveDeveloperGamesLastPlayerTokenResponse;
import com.google.api.services.games.model.GamePlayerToken;
import com.google.api.services.games.model.RecallToken;
// ...
String recallSessionId = ... // recallSessionID from game client
RetrieveDeveloperGamesLastPlayerTokenResponse response =
gamesApi.recall().lastTokenFromAllDeveloperGames(recallSessionId)
.execute();
if (response.hasGamePlayerToken()) {
GamePlayerToken gamePlayerToken = response.getGamePlayerToken();
// The ID of the application that the token is associated with.
String applicationId = gamePlayerToken.getApplicationId();
// Same string as was written in LinkPersona call.
RecallToken recallToken = gamePlayerToken.getRecallToken();
// Decrypt and recover in-game account.
}
All recall tokens across a given list of games owned by the developer account
To retrieve all the tokens associated with a list of games which are owned by
your developer account in the Google Play Console, get the recallSessionId
from the client and pass it into the gamesPlayerTokens
API. Supply a
list of Application IDs.
import com.google.api.services.games.Games;
import com.google.api.services.games.model.RetrieveGamesPlayerTokensResponse;
import com.google.api.services.games.model.GamePlayerToken;
import com.google.api.services.games.model.RecallToken;
// ...
String recallSessionId = ... // recallSessionID from game client
// Application IDs for which you would like to retrieve the recall tokens.
List<String> applicationIds = ...
RetrieveGamesPlayerTokensResponse response =
gamesApiClient
.recall()
.gamesPlayerTokens(recallSessionId)
.setApplicationIds(applicationIds)
.execute();
for (GamePlayerToken gamePlayerToken : response.getGamePlayerTokens()) {
// The ID of the application that the token is associated with.
String applicationId = gamePlayerToken.getApplicationId();
// Same string as was written in LinkPersona call.
RecallToken recallToken = gamePlayerToken.getRecallToken();
// Decrypt and recover in-game account.
}
Delete recall token
If needed, you can also delete the recall token with the following call:
import com.google.api.services.games.Games;
import com.google.api.services.games.model.UnlinkPersonaRequest;
import com.google.api.services.games.model.UnlinkPersonaResponse;
// ...
String recallSessionId = ...
String persona = ...
String token = ...
Games gamesApi =
new Games.Builder(httpTransport, JSON_FACTORY, credential).build();
UnlinkPersonaRequest unlinkPersonaRequest =
UnlinkPersonaRequest.newBuilder()
.setSessionId(recallSessionId)
.setPersona(persona)
// .setToken(token) - alternatively set token, but not both
.build();
UnlinkPersonaResponse unlinkPersonaResponse =
gamesApi.recall().unlinkPersona(unlinkPersonaRequest).execute();
boolean unlinked = unlinkPersonaResponse.isUnlinked();
Enable profileless mode
You can enable limited Recall API functionality for users that don't have PGS profiles by following these steps:
- Enable profileless recall for your PGS game project in the Play Developer Console.
- Review the additional terms described later in this section.
- Add the following metadata tag into your app manifest:
<meta-data
android:name="com.google.android.gms.games.PROFILELESS_RECALL_ENABLED"
android:value="true" />
Additional terms
In addition to being subject to the Play Games Services Terms of Service, you agree that if you use the Recall API for users without a PGS profile, which enables sharing end user's data with Google without them having a Play Games Services profile, you must, prior to sharing such data with Google, provide the end user with appropriate notice describing the following:
- Your sharing of the data with Google to enable Play Games account linking feature.
- The availability of settings to manage such sharing such as those through Play Games settings.
- The processing of such data under the Google Privacy Policy, and obtain appropriate end user consent for such sharing that meets all applicable legal requirements.