In this page, you'll learn about the lifecycle of a composable and how Compose decides whether a composable needs recomposition.
Lifecycle overview
As mentioned in the Managing state documentation, a Composition describes the UI of your app and is produced by running composables. A Composition is a tree-structure of the composables that describe your UI.
When Jetpack Compose runs your composables for the first time, during initial composition, it will keep track of the composables that you call to describe your UI in a Composition. Then, when the state of your app changes, Jetpack Compose schedules a recomposition. Recomposition is when Jetpack Compose re-executes the composables that may have changed in response to state changes, and then updates the Composition to reflect any changes.
A Composition can only be produced by an initial composition and updated by recomposition. The only way to modify a Composition is through recomposition.
Figure 1. Lifecycle of a composable in the Composition. It enters the Composition, gets recomposed 0 or more times, and leaves the Composition.
Recomposition is typically triggered by a change to a
State<T>
object. Compose
tracks these and runs all composables in the Composition that read that
particular State<T>
, and any composables that they call that cannot be
skipped.
If a composable is called multiple times, multiple instances are placed in the Composition. Each call has its own lifecycle in the Composition.
@Composable fun MyComposable() { Column { Text("Hello") Text("World") } }
Figure 2. Representation of MyComposable
in the Composition. If a
composable is called multiple times, multiple instances are placed in the
Composition. An element having a different color is indicative of it being a
separate instance.
Anatomy of a composable in Composition
The instance of a composable in Composition is identified by its call site. The Compose compiler considers each call site as distinct. Calling composables from multiple call sites will create multiple instances of the composable in Composition.
If during a recomposition a composable calls different composables than it did during the previous composition, Compose will identify which composables were called or not called and for the composables that were called in both compositions, Compose will avoid recomposing them if their inputs haven't changed.
Preserving identity is crucial to associate side effects with their composable, so that they can complete successfully rather than restart for every recomposition.
Consider the following example:
@Composable fun LoginScreen(showError: Boolean) { if (showError) { LoginError() } LoginInput() // This call site affects where LoginInput is placed in Composition } @Composable fun LoginInput() { /* ... */ } @Composable fun LoginError() { /* ... */ }
In the code snippet above, LoginScreen
will conditionally call the
LoginError
composable and will always call the LoginInput
composable. Each
call has a unique call site and source position, which the compiler will use to
uniquely identify it.
Figure 3. Representation of LoginScreen
in the Composition when the state
changes and a recomposition occurs. Same color means it hasn't been recomposed.
Even though LoginInput
went from being called first to being called second,
the LoginInput
instance will be preserved across recompositions. Additionally,
because LoginInput
doesn’t have any parameters that have changed across
recomposition, the call to LoginInput
will be skipped by Compose.
Add extra information to help smart recompositions
Calling a composable multiple times will add it to Composition multiple times as well. When calling a composable multiple times from the same call site, Compose doesn’t have any information to uniquely identify each call to that composable, so the execution order is used in addition to the call site in order to keep the instances distinct. This behavior is sometimes all that is needed, but in some cases it can cause unwanted behavior.
@Composable fun MoviesScreen(movies: List<Movie>) { Column { for (movie in movies) { // MovieOverview composables are placed in Composition given its // index position in the for loop MovieOverview(movie) } } }
In the example above, Compose uses the execution order in addition to the call
site to keep the instance distinct in the Composition. If a new movie
is added
to the bottom of the list, Compose can reuse the instances already in the
Composition since their location in the list haven't changed and therefore, the
movie
input is the same for those instances.
Figure 4. Representation of MoviesScreen
in the Composition when a new
element is added to the bottom of the list. MovieOverview
composables in the
Composition can be reused. Same color in MovieOverview
means the composable
hasn't been recomposed.
However, if the movies
list changes by either adding to the top or the
middle of the list, removing or reordering items, it'll cause a recomposition
in all MovieOverview
calls whose input parameter has changed position in the
list. That's extremely important if, for example, MovieOverview
fetches a
movie image using a side effect. If recomposition happens while the effect is in
progress, it will be cancelled and will start again.
@Composable fun MovieOverview(movie: Movie) { Column { // Side effect explained later in the docs. If MovieOverview // recomposes, while fetching the image is in progress, // it is cancelled and restarted. val image = loadNetworkImage(movie.url) MovieHeader(image) /* ... */ } }
Figure 5. Representation of MoviesScreen
in the Composition when a new
element is added to the list. MovieOverview
composables cannot be reused and
all side effects will restart. A different color in MovieOverview
means the
composable has been recomposed.
Ideally, we want to think of the identity of the MovieOverview
instance as
linked to the identity of the movie
that is passed to it. If we reorder the
list of movies, ideally we would similarly reorder the instances in the
Composition tree instead of recomposing each MovieOverview
composable with a
different movie instance. Compose provides a way for you to tell the runtime
what values you want to use to identify a given part of the tree: the
key
composable.
By wrapping a block of code with a call to the key composable with one or more
values passed in, those values will be combined to be used to identify that
instance in the composition. The value for a key
does not need to be
globally unique, it needs to only be unique amongst the invocations of
composables at the call site. So in this example, each movie
needs to have a
key
that's unique among the movies
; it's fine if it shares that key
with
some other composable elsewhere in the app.
@Composable fun MoviesScreenWithKey(movies: List<Movie>) { Column { for (movie in movies) { key(movie.id) { // Unique ID for this movie MovieOverview(movie) } } } }
With the above, even if the elements on the list change, Compose recognizes
individual calls to MovieOverview
and can reuse them.
Figure 6. Representation of MoviesScreen
in the Composition when a new
element is added to the list. Since the MovieOverview
composables have unique
keys, Compose recognizes which MovieOverview
instances haven't changed, and
can reuse them; their side effects will continue executing.
Some composables have built-in support for the key
composable. For example,
LazyColumn
accepts specifying a custom key
in the items
DSL.
@Composable fun MoviesScreenLazy(movies: List<Movie>) { LazyColumn { items(movies, key = { movie -> movie.id }) { movie -> MovieOverview(movie) } } }
Skipping if the inputs haven't changed
During recomposition, some eligible composable functions can have their execution be skipped entirely if their inputs have not changed from the previous composition.
A composable function is eligible for skipping unless:
- The function has a non-
Unit
return type - The function is annotated with
@NonRestartableComposable
or@NonSkippableComposable
- A required parameter is of a non-stable type
There is an experimental compiler mode, Strong Skipping, which relaxes the last requirement.
In order for a type to be considered stable it must comply with the following contract:
- The result of
equals
for two instances will forever be the same for the same two instances. - If a public property of the type changes, Composition will be notified.
- All public property types are also stable.
There are some important common types that fall into this contract that the
Compose compiler will treat as stable, even though they are not explicitly
marked as stable by using the @Stable
annotation:
- All primitive value types:
Boolean
,Int
,Long
,Float
,Char
, etc. - Strings
- All function types (lambdas)
All of these types are able to follow the contract of stable because they are immutable. Since immutable types never change, they never have to notify Composition of the change, so it is much easier to follow this contract.
One notable type that is stable but is mutable is Compose’s MutableState
type. If a value is held in a MutableState
, the state object overall is
considered to be stable as Compose will be notified of any changes to the
.value
property of State
.
When all types passed as parameters to a composable are stable, the parameter values are compared for equality based on the composable position in the UI tree. Recomposition is skipped if all the values are unchanged since the previous call.
Compose considers a type stable only if it can prove it. For example, an interface is generally treated as not stable, and types with mutable public properties whose implementation could be immutable are not stable either.
If Compose is not able to infer that a type is stable, but you want to force
Compose to treat it as stable, mark it with the
@Stable
annotation.
// Marking the type as stable to favor skipping and smart recompositions. @Stable interface UiState<T : Result<T>> { val value: T? val exception: Throwable? val hasError: Boolean get() = exception != null }
In the code snippet above, since UiState
is an interface, Compose could
ordinarily consider this type to be not stable. By adding the @Stable
annotation, you tell Compose that this type is stable, allowing Compose to favor
smart recompositions. This also means that Compose will treat all its
implementations as stable if the interface is used as the parameter type.
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