Google.Android.AppBundle.Editor.AndroidBuildHelper

Provides helper methods for accessing or persisting build-related settings.

Summary

Public static functions

AddScriptingDefineSymbol(string symbol)
void
Adds the specified scripting define symbol for Android, but only if it isn't already defined.
CreateBuildPlayerOptions(string locationPathName)
BuildPlayerOptions
Creates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.
GetEditorBuildEnabledScenes()
string[]
Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.
IsScriptingSymbolDefined(string symbol)
bool
Returns true if the specified scripting symbol is defined for Android.
RemoveScriptingDefineSymbol(string symbol)
void
Removes the specified scripting define symbol if it exists.

Public static functions

AddScriptingDefineSymbol

void AddScriptingDefineSymbol(
  string symbol
)

Adds the specified scripting define symbol for Android, but only if it isn't already defined.

CreateBuildPlayerOptions

BuildPlayerOptions CreateBuildPlayerOptions(
  string locationPathName
)

Creates a BuildPlayerOptions for the specified output file path with all other fields set to reasonable default values.

Details
Parameters
locationPathName
The output file that will be created when building a player with BuildPipeline.
Returns
A new BuildPlayerOptions object.

GetEditorBuildEnabledScenes

string[] GetEditorBuildEnabledScenes()

Returns an array of enabled scenes from the "Scenes In Build" section of Unity's Build Settings window.

IsScriptingSymbolDefined

bool IsScriptingSymbolDefined(
  string symbol
)

Returns true if the specified scripting symbol is defined for Android.

RemoveScriptingDefineSymbol

void RemoveScriptingDefineSymbol(
  string symbol
)

Removes the specified scripting define symbol if it exists.